Report as inappropriate.
Ever since my soft-body dynamics system I have been working on a rigid-body dynamics system. That is, objects that are solid and don't move like jello :). For a while i was working with static images and trying to program in all the vector math and such, but then I came up with a more elegant solution. This simulation uses much of the same code as the soft-body simulator, with a few changed parameters to make it solid like :)
Gravity is automatic, press up to suspend.
Press left and right for left and right forces
Press 1 to go to Box mode. Click on the bokes to drag them with a ruber band.
Press 2 to go to Drag mode. Click and drag the boxes. Don't crush them!
Press 3 to go to Dice mode. Click to sttatch rubber bands to both and hang them from your dash :)
There are still a lot of bugs, especialy in Drag mode, so they are being worked on.
8693 views / 11 in the last 7 days
25 votes | 0 in the last 7 days
This scenario is a member of: Reusable actors & support classes