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help with score
By mole2003, with 10 replies.
Last reply by Super_Hippo, 13 minutes ago:
Make sure you do not execute the code after the object was removed from the world. So if there are more than one possibility that the object is removed, you have to exit the act method so the other one is not executed. (If there is only one possibility, you can just write it at the end of the act method so no other code which requires it to be in the world is executed after that.) In other world, if you remove an object from the world from its act method, the rest of the act method will be executed for the last time if you don't exit it. A method like 'isTouching' uses the world in which the
Catching Game. Needs minor adjustments
By MOChibi, with 5 replies.
Last reply by Super_Hippo, 18 minutes ago:
I thought they would just be removed from the world and the world adds a new one because it sees that none is in the world. Maybe decreasing score if the user failed to catch it.
By davmac, with 9 replies.
Last reply by davmac, about 22 hours ago:
Another issue is that one can manually change the speed of the scenario even if it was not allowed when exporting
http://www.greenfoot.org/scenarios/13572?js=true Here is the Link
By Venbha, with 4 replies.
Last reply by Venbha, about 23 hours ago:
I will try it in my project thank you(even if it doesn't)
By SwarmDark, with 2 replies.
Last reply by SwarmDark, 2 days ago:
Ohh-ok thanks for the help. I think when I looked through other peoples code I got confused by how invoking methods and constructors from different actors worked. I should have also probably coded this for the overarching enemy class, seeing as all the actors have the exact same traits. Thanks alot for your help though, I really appreciate it.
help with score
By virdo020402, with no replies.
can you add a the code
Help with shooting
By Tomster175, with 1 reply.
Replied to by Super_Hippo, 2 days ago:
To decrease the flying/moving speed, you could set the 10 in line 32 to a lower value. And you could move this line to the beginning, so you can find it easier the next time. ;) If you want less arrows appear in the same time, you need to change the code from where the arrow is added to the world.
removing bullet when at edge
By mole2003, with 2 replies.
Last reply by mole2003, 3 days ago:
thanks worked perfectly.
Weather class is not Working, Could you fix the class please?
By goodhk, with no replies.
The weather dose not work for a long time . Could any one in greenfoot fix the problem?
Is the search function on the website working properly?
By Super_Hippo, with 1 reply.
Replied to by davmac, 4 days ago:
I'll look into this soon(ish). It could just be an indexing problem (there's an index for the search which is supposed to updated every few hours), I'm not sure. Thanks
By otot, with 3 replies.
Last reply by otot, 4 days ago:
THANK YOU SO MUCH.
By AuroraGamer, with 2 replies.
Last reply by davmac, 4 days ago:
for further details. Also, if you append '?js=true' to the URL of a scenario which didn't convert successfully and which you are the owner, it will (hopefully) give you a little bit of diagnostic information which may help to see why the conversion didn't work.
By mole2003, with 4 replies.
Last reply by mole2003, 4 days ago:
Embedding YouTube Videos
By JOOP, with no replies.
Is there a way to embed videos into my Greenfoot game project?
background music wont play
By siyara_b, with 1 reply.
Replied to by Super_Hippo, 5 days ago:
Is this code in your active world?