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There is a little graphical bug: When Mido is crouching, there's a white pixel behind him.
@spaceblue: That stack trace is produced when you loose the game. I implemented it for debugging, you shouldn't worry about it. Five minutes before the deadline, I didn't think about things like that. I think I should sooner begin with programming next time. I also didn't really work on making the game playable (not too hard and not too easy), and there also are a few other things that don't work. But I think that this code could be the base for an interesting strategy game.