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Start of an Isometric breakout
A work in progress.
Click to release ball. Move mouse to move paddle.
Hit ball off paddle. Angle determined by distance from edges of paddle.
4 types of Blocks:
Standard, Steel, MultiHit, and Missiles.
A new block type is introduced every other level.
Use left and right arrow keys to manually progress through levels for now.
Not fully implemented (at least not distinguishable yet) :
There are 7 types of pickups (life, speedUp, speedDown, barrier, ballSplit, paddleSizeInc, paddleSizeDec)
There are 5 types of powers (magnet, missile, super, reverse, guide)
Hoping to add to this soon
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