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@lordhershey, Thanks, I will definitely go check that out.
Thanks! =) - Some courses include Algorithms, Architectures, Principles of Languages, Operating Systems, Security, Networking, User Interfaces - I was introduced to Greenfoot in a High School class and have not used it for school since. - I envisioned doing games, but the job I have lined up that I found through a career fair will be more general software development. Unfortunately, I did not apply anywhere. But I'm sure I will continue making games on the side just like I have done through school.
bournebourne

2014/2/9

@RUMMAKER, I have a new AI implementation that I need to make a game interface for, so you wouldn't suggest this isometric perspective? Note you can hold the 'f' key to grab a piece that is behind others.
Well it occurs at events such as a mouse or key press. When this happens, a new "bullet" is created and added to the World, at the appropriate location given the player's object location and rotation etc. Then the "bullet" acts - moving in the appropriate direction.
I think I avoid needing to check if the MouseInfo object is null, by only trying to invoke something on it within a block of code that has one of the mouse move/press/click/drag events return true.
java.lang.NullPointerException at Worldy.act(Worldy.java:102)
I get the follow Exception when running the scenario: Exception in thread "AWT-EventQueue-2" java.lang.OutOfMemoryError: can't create offscreen surface at sun.java2d.opengl.OGLSurfaceData.initSurfaceNow(OGLSurfaceData.java:298) at sun.java2d.opengl.OGLSurfaceData.access$000(OGLSurfaceData.java:98) at sun.java2d.opengl.OGLSurfaceData$1.run(OGLSurfaceData.java:324)
@lordhershey, is this what you had in mind?
@Super_Hippo, Thank you. I will keep those ideas in mind when I get back to this.