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Greenfoot
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Current Discussions
Adding specific amount of enemies randomly different levels.
By AlimMiah1, with 9 replies.
Last reply by Super_Hippo, almost 11 years ago:
How did you implement it?
Firing bullets from the tip of a long image instead of the center
By AA1, with 5 replies.
Last reply by dramallama, almost 11 years ago:
I had this same problem myself, I wrote a quite ugly, bulky function to fix it, if you'd like, try this, it will use your rotation and the length of your barell in pixels(hypLength) to determine where the end of your barrel is. simply create the bullet at getX()+adjacent and getY()+opposite
HELP!!! I Need some good computer artists
By DieKatze117, with 2 replies.
Last reply by DieKatze117, almost 11 years ago:
I plan a nice release on my B-Day so hopefully all will go as planned
Image Software
By DieKatze117, with 2 replies.
Last reply by DieKatze117, almost 11 years ago:
Thanks This Will Help
Help Please, New to Coding
By xJesterPROx, with 5 replies.
Last reply by xJesterPROx, almost 11 years ago:
Thank you! It works!
Keeping variables when a new world is created
By Space0fAids, with 3 replies.
Last reply by danpost, almost 11 years ago:
One way is to have each teleporter object store what world to go to and where the player should be placed in that world. Another way, if you are creating new worlds when the teleporter object is touched, is to have a second constructor in your worlds that have either a boolean parameter so it knows when to spawn the player at a different location or two int parameters for the coordinates to place the player.
getting Null pointer
By berdie, with 6 replies.
Last reply by berdie, almost 11 years ago:
Problem solved!
Two GifImages using just the one gif image class?
By DiplomatikCow, with 1 reply.
Replied to by DiplomatikCow, almost 11 years ago:
Oh never mind, i figured it out........wow.....that was a stupid question....
How to stop objects at world edge
By AA1, with 3 replies.
Last reply by AA1, almost 11 years ago:
Thanks
atWorldEdge() larger distance?
By xFabi, with 2 replies.
Last reply by xFabi, almost 11 years ago:
Worked, thanks ;)
Want to remove Buttons
By Blackdow97, with 6 replies.
Last reply by Blackdow97, almost 11 years ago:
@Danpost Dude for real you help me so much! Sry for my stupid questions, i'm a real noob in Greenfoot....But i make much fun to programm my game. Maybe later i got more questions hopefully someone will still help me^^ :)
Health Bar Class by danpost, How do i make it so it removes health from another class?
By SomeRandomStuff, with 1 reply.
Replied to by SomeRandomStuff, almost 11 years ago:
Wait never mind! I figured it out! Derp :D
Defaulting Game Speed
By n1nikko, with 1 reply.
Replied to by Super_Hippo, almost 11 years ago:
What do you mean by default it? Have it set to a specific position when compiling/resetting the scenario or have it set to a specific position when opening Greenfoot and no other speed was set? If it's the first case, just use 'Greenfoot.setSpeed(some value between 0 and 100);'. The second thing isn't possible I think. The Greenfoot default speed will always be in the middle.
Different exit's interacting with different objects
By berdie, with 6 replies.
Last reply by berdie, almost 11 years ago:
Ty very much was struggling whole day too make this work!
World cell size & centering actors
By fejfo, with 2 replies.
Last reply by fejfo, almost 11 years ago:
My question was quite unclear but I think u answered my question . Thank you
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