im trying to get my bullet to disapear when it hits an enemy, but right now all i have been able to do is get it to disappear when it hits a world edge, please help this poor noob!
public boolean kill()
{
Actor alien = getOneObjectAtOffset(0, 0, Alien.class);
if (alien != null)
{
getWorld.removeObject(alien);
return true;
}
return false;
}public void act()
{
move(7);
if (atWorldEdge() || kill())
getWorld().removeObject(this);
}getWorld().removeObject(alien);