im trying to get my bullet to disapear when it hits an enemy, but right now all i have been able to do is get it to disappear when it hits a world edge, please help this poor noob!


public boolean kill() { Actor alien = getOneObjectAtOffset(0, 0, Alien.class); if (alien != null) { getWorld.removeObject(alien); return true; } return false; }
public void act() { move(7); if (atWorldEdge() || kill()) getWorld().removeObject(this); }
getWorld().removeObject(alien);