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Constructors not working right way
By berdie, with 3 replies.
Last reply by danpost, over 10 years ago:
berdie wrote...
That´s not the problem :S
I think that it is indeed the problem (although, it could possibly be something else. Remove 'images/' from the filenames in the 'setImage' lines (unless you have a folder called 'images'
inside
the 'images' folder in your project directory. On the other hand, you did not mention any exception throws or error messages which leads me to believe that either you are not being very helpful in describing your problems or something else is creating the problem to begin with.
Dragging an object to a certain destination? Help
By AnthonioBanderas, with 6 replies.
Last reply by AnthonioBanderas, over 10 years ago:
danpost wrote...
Well, it does not have to be a method, as I said before. You can just set the value depending on the current conditions at the line I placed the call to that 'imaginary' method; however, if you wanted to make a method of it, that would be fine (that is, it would run the same). The method, if you went ahead and wrote it would be like this: <Code Omitted>Basically, this is line 12 of the code Super_Hippo provided.
help!
By motyamer, with 1 reply.
Replied to by danpost, over 10 years ago:
Show what you tried so we can help fix it.
HELP!
By KR0N0S, with 1 reply.
Replied to by danpost, over 10 years ago:
That would depend on how you move the actor to begin with. Post the class code of the actor (use the 'code' link below the reply box to insert code into your posts).
using a for loop with actors
By hhoogerwerf, with 9 replies.
Last reply by hhoogerwerf, over 10 years ago:
I will change it after I finish my code, I still need to code that bit. So for now I use 1==1. Just to check if the code works.
NullPointerException with getObjectAtOffset
By ds06, with 11 replies.
Last reply by danpost, over 10 years ago:
BTW, if both of the objects (the Held object and the Gegner1 object) are fixed at their initial locations in the world, then you can just use (50, 0).
Change if...else if in switch
By Mariachi, with 7 replies.
Last reply by Mariachi, over 10 years ago:
I understand thank you !
Add general functions to World()
By Nicotinamidadendiniukleotid, with 1 reply.
Replied to by Nicotinamidadendiniukleotid, over 10 years ago:
Ahh I fixed it. Here's the solution: Constructor: <Code Omitted>and click: <Code Omitted>
How to spawn multiple objects with delay
By AnthonioBanderas, with 6 replies.
Last reply by AnthonioBanderas, over 10 years ago:
danpost wrote...
AnthonioBanderas wrote...
Ok thank you, but the CheckSpawning is already there in the PortWorld act as you see in the 2nd code, right?
No. Not right. The checkSpawning method is being called from the constructor of the class, not the act method. At the moment, the act method of your PortWorld class is empty (inherited from the World class; see the documentation). You need to override it and call checkSpawning from it in your PortWorld class.
Thank you so much. It works now
Non Repeating Random Generator
By BrownBoii333, with 1 reply.
Replied to by danpost, over 10 years ago:
You can produce a range of numbers with the following: <Code Omitted>of course, that can be simplified to this: <Code Omitted>I just needed to show how the numbers were determined. The value of 'rand' will be a number between 5 and 10 inclusive. Would that be something like what you were looking for?
Boolean not working?
By berdie, with 13 replies.
Last reply by berdie, over 10 years ago:
<Code Omitted> The above code was the solution i got for my problem
Timer Issue/ spawn issue
By Kickero, with 4 replies.
Last reply by Kickero, over 10 years ago:
ok cool just double checking
I need andom spwaning enemys after time in my game help pls
By Gallager, with 3 replies.
Last reply by Gallager, over 10 years ago:
k guys
How would I make an actor move in a square
By FelyFret, with 4 replies.
Last reply by FelyFret, over 10 years ago:
thanks!
Saving a world--Please help
By nh3h, with 1 reply.
Replied to by danpost, over 10 years ago:
If you are fixing it by manually adding and/or moving actors, then you can 'Save the World' to save the changes. Either right-click on the world and select 'Save the World' (at the bottom of the drop-down) or select 'Controls>Save the World' from the menubar. By doing so, the code representing the steps you took to change the maze will be added to your world class.
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