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Remove score once.
By Gzilia, with 4 replies.
Last reply by danpost, almost 11 years ago:
The initial line I gave would be the least you would need; however, this would require the counter to update its image every act cycle. The second way, lines 3 and 4, is better only in that the counter only updates when needed -- that is, when the score actually changes. This reduces the workload on the system as working with multiple or large images is one of the major causes in producing lag.
Take Score to the next Level - How to do it?
By Riegsche, with 1 reply.
Replied to by danpost, almost 11 years ago:
You probably have a line like the following to go to the Level 2 world: <Code Omitted>That line is short for this: <Code Omitted>The expanded code gives you a reference to the new Level 2 world created. You can access any public field and execute any public method in that Level2 world right between those lines. For example: <Code Omitted>
How do I access a score from another world?
By Ruvero, with 2 replies.
Last reply by Ruvero, almost 11 years ago:
The first solution did the trick, thank you!
Can you move Objects off screen?
By EnderPicture, with 2 replies.
Last reply by davmac, almost 11 years ago:
Use the 'bounded' parameter to the World class constructor to specify whether you want a world to be bounded (actors contained within world bounds) or unbounded (unconstrained actors). Normally your world constructor has a line like: <Code Omitted> You need to add the 'bounded' parameter. For an unbounded world, that should be false: <Code Omitted>
Can you put images in folders in the images folder?
By EnderPicture, with 3 replies.
Last reply by davmac, almost 11 years ago:
Then it should work fine. You need to put the relative path to the image. If the image is called 'a.jpg' and is in folder 'abc' inside the images folder, then you name it as 'abc/a.jpg', eg: <Code Omitted>
How to make an actor move only when an other actor intersects
By sjoerdieman, with 2 replies.
Last reply by danpost, almost 11 years ago:
Also 'Counter' for a field name has multiple downsides. First one thing, by convention, field names should begin with a lowercase letter. For another, the name does not remotely describe what the field is for -- you are not using it as a counter, but more as a direction indicator. Better would be to use it for the direction itself, which can be found at the end of lines 11 and 14 -- '-1' and '1': <Code Omitted>You will n
turnTowards oddity
By DoWhileNot, with 3 replies.
Last reply by danpost, almost 11 years ago:
DoWhileNot wrote...
I see what you mean. The solution for the hardware limitation looks like it's already been worked out though, using Vector and the SmoothMover subclass of actor.
That is what those classes were designed to do (particularly the SmoothMover class).
PLEASE HELP!!! Shooting an opponent is failing!
By jamesyu415, with 7 replies.
Last reply by danpost, almost 11 years ago:
Please show your revised bullet code.
How to let an object 'slide' after a movement?
By AnthonioBanderas, with 6 replies.
Last reply by Super_Hippo, almost 11 years ago:
Did you import the Smooth Mover class and have the SpeedBoat extend it?
security
By actinium, with 5 replies.
Last reply by danpost, almost 11 years ago:
Maybe its your browser security :?
Searching Strings
By Hersov, with 9 replies.
Last reply by danpost, almost 11 years ago:
@Super_Hippo, I had realized that you already knew this after re-reading the first couple lines of your post. It was just that the code you supplied had the incorrect indecis for changing the 'L' to an 'A'.
Proplem with getOneIntersectingObject(class)
By fejfo, with 3 replies.
Last reply by fejfo, almost 11 years ago:
I didn't mean there was a porblem with getOneIntersectingObject(class) but that I had a problem using getOneIntersectingObject(class) and I made it that attack() never is gonna execute : <Code Omitted> (in public void act() ) but know know I have to test in the method:)
cant see my greenfoot actors and the world itself
By khalid11, with 2 replies.
Last reply by khalid11, almost 11 years ago:
wow it worked ,ive been trying to fix it for about a week thank you very much
Image not changing
By actinium, with 2 replies.
Last reply by actinium, almost 11 years ago:
Lol, stupid me, how did I not notice that void. Cheers danpost time for bed me thinks.
Switching Image based on actor location
By Dillybar, with 8 replies.
Last reply by Dillybar, almost 11 years ago:
Awesome, I got a working version. Thanks much for the help
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