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Current Discussions
how can I get the world from an empty class?
By Who_TheGreen, with 3 replies.
Last reply by Who_TheGreen, almost 5 years ago:
Thanks a lot, rocket770! It works perfectly, helps me out a lot! Best regards, stay safe and stay healthy!, Who_TheGreen
Restart button class for two different worlds
By AnJoMorto, with 2 replies.
Last reply by AnJoMorto, almost 5 years ago:
Oh I didn't even know that this thing existed. Thank you!
Help with the pause button
By AnJoMorto, with 5 replies.
Last reply by AnJoMorto, almost 5 years ago:
Once again @danpost your help is so appreciated! This works like wonders, and it ended up way prettier than I would ever even think of
Timer and scoreboard
By AnJoMorto, with 2 replies.
Last reply by AnJoMorto, almost 5 years ago:
Thank you danpost, your Value Display Tutorial is awesome. Timer's working perfectly!
No sound
By Topben107, with 14 replies.
Last reply by mariq_rasyid29, almost 5 years ago:
mariq_rasyid29 wrote...
why not use after public class used <Code Omitted>then in public void act type <Code Omitted>or <Code Omitted>
this is very work in my project
Change variable from another actor
By Plane_Crazy, with 8 replies.
Last reply by danpost, almost 5 years ago:
Plane_Crazy wrote...
several. I think that there is around 10
Do you get multiple mushrooms from them?
Getting boolean from other class
By liekevaniep01, with 9 replies.
Last reply by liekevaniep01, almost 5 years ago:
Oké thank you
How do I check if an actor is still in the world?
By s4m3350, with 3 replies.
Last reply by danpost, almost 5 years ago:
s4m3350 wrote...
I pasted that in and changed the variables to work with my game... and nothing. any idea why?
Where did you put it? Show class' codes.
How To Delay for a few Seconds
By ConorK, with 3 replies.
Last reply by danpost, almost 5 years ago:
ConorK wrote...
I've tried using the .delay() but I also have other objects moving at a certain speed, but they slow done when I use it. Is there a way to only delay the problem and not the entire screen?
Yes.. Add an int timer field. Increment it each act. Change problem when the timer is divisible by 180.
Math Problem randomizer won't work
By ConorK, with 3 replies.
Last reply by danpost, almost 5 years ago:
I guess my lines 4 and 5 could be replaced with: <Code Omitted>
Is there an opposite of 'Turn towards'
By liekevaniep01, with 2 replies.
Last reply by liekevaniep01, almost 5 years ago:
It works! thanks
Image doesn't work
By liekevaniep01, with 2 replies.
Last reply by liekevaniep01, almost 5 years ago:
I have exported the file again in png and it works now!
How to make your font bold
By liekevaniep01, with 3 replies.
Last reply by liekevaniep01, almost 5 years ago:
Thanks!!
Getting Int from another class out of another world
By GambleEnte, with 6 replies.
Last reply by danpost, almost 5 years ago:
GambleEnte wrote...
I uploaded it to my account.
I took a look. I think you can just make the
difficulty
field in the
Options
class
static
. Then in your
Enemy
class, you can refer to it as in the following line: <Code Omitted>
Hi
By amilsameer, with 5 replies.
Last reply by amilsameer, almost 5 years ago:
danpost wrote...
A zero rotation is always to the right. Rotation increases as you go clockwise. To "face" upward, an object must be turned three quarters the way around clockwise (3/4 of 360, 360 being a full circle, is 270). So setting an actor's rotation to 270 will have it face, or point, upward.
OMG THANQ IT WORJKER HSDDHSSAHHSHS
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