public class MathProblem extends Enemy { /** * Act - do whatever the MathProblem wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ int a = Greenfoot.getRandomNumber(10); int b = Greenfoot.getRandomNumber(10); int correct = a + b; int incorrect = Greenfoot.getRandomNumber(20); public MathProblem() { } public void act() { randomProblem(); } public void randomProblem() { setImage(new GreenfootImage("What is " + a + "+" + b, 50, Color.WHITE, Color.BLACK)); } public void randomCorrect() { setImage(new GreenfootImage(correct + "", 50, Color.WHITE, null)); } public void randomIncorrect() { setImage(new GreenfootImage(incorrect + "", 50, Color.WHITE, null)); }

