Hello, I am having a very hard time trying to get this project furthered. I'm simply lost on how to procced. This is the code I have so far for the world, play button and the vol up/down buttons.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class VolumeDown here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class VolumeDown extends Actor
{
public VolumeDown()
{
}
public void act()
{
/*if(Greenfoot.mouseClicked(this) )
{
if(volumeLevel <= 5)
{
volumeLevel -= 5;
}
}*/
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class MyWorld here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class MyWorld extends World
{
private GreenfootSound uma;
private int volumeLevel = 100;
public MyWorld()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(800, 600, 1);
setUp();
}
public void setUp()
{
uma = new GreenfootSound("Uma Thurman.mp3");
PlayPauseButton button = new PlayPauseButton();
addObject(button, 400, 205);
volumeLevel = 50;
VolumeUp volumeup = new VolumeUp();
addObject(new VolumeUp(), 150, 500);
VolumeDown volumedown = new VolumeDown();
addObject(new VolumeDown(), 650, 500);
SoundBar soundbar = new SoundBar();
addObject(new SoundBar(), 400, 505);
}
public void adjustVolume(int noise)
{
volumeLevel += noise;
uma.setVolume(volumeLevel);
}
/*public GreenfootSound getUma()
{
return songOne;
}
public void setSongone(GreenfootSound songOne)
{
this.songOne = songOne;
}
/*public int getVolumeLevel()
{
return volumeLevel;
}
public void setVolumeLevel(int volumeLevel)
{
this.volumeLevel = volumeLevel;
}*/
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class PlayPauseButton here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class PlayPauseButton extends Actor
{
private GreenfootImage plyimg = new GreenfootImage("PlayButton.png");
private GreenfootImage pasimg = new GreenfootImage("Pause-Button.png");
private GreenfootSound uma = new GreenfootSound("Uma Thurman.mp3");
private boolean play = true;
public void act()
{
if (Greenfoot.mouseClicked(this) && play)
{
uma.play();
setImage("Pause-Button.png");
play = false;
}
else if(Greenfoot.mouseClicked(this) && !play)
{
uma.pause();
setImage("PlayButton.png");
play = true;
}
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class VolumeUp here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class VolumeUp extends Actor
{
/**
* Act - do whatever the VolumeUp wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public VolumeUp()
{
/*if(Greenfoot.mouseClicked(this) )
{
if(volumeLevel <= 95)
{
volumeLevel += 5;
}
}*/
}
public void act()
{
if(Greenfoot.mouseClicked(this) )
{
((MyWorld)getWorld()).adjustVolume(-10);
}
}
}
