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Current Discussions
How to get an actor to move up to a certain point in the word
By oofitsme, with 3 replies.
Last reply by danpost, over 4 years ago:
A class name is not an
Actor
object (instance of
Actor
), which is required by
removeObject
. Use: <Code Omitted>
Scoreboard for time based game
By AnJoMorto, with 3 replies.
Last reply by AnJoMorto, over 4 years ago:
Sorry for such a late response. I didn't have the time to come back to programming this last days. Thank you, @danpost, for your answer. I'll try to figure a way out to achieve it with the information you gave me. Thank you and all the best
Set Background of World in Actor which is not in this World
By TechNick, with 1 reply.
Replied to by danpost, over 4 years ago:
TechNick wrote...
I have a world with settings for my game. In this world you should be able to click on a button and change the background of the world where the main game is. But I don“t know how to change the Background of the gameworld when the Actor is not in this world.
Store the
String
filename of the background image in a field in your settings world. When creating the game world, set its image right there before setting the game world active.
Wombat movement with left or right arrow
By Mutex, with 8 replies.
Last reply by Mutex, over 4 years ago:
Thanks
How could the World actually work?
By KlausKrieger, with 3 replies.
Last reply by RcCookie, over 4 years ago:
No problem:-) Concerning the change of the world, this might also help: Every frame of the Greenfoot application the current world gets rendered by (simplified) stacking the images of all the actors on top of the worlds background image. If the world changes, the images used to render will simply look different on the next frame, which results in the world being switched visually. Additionally, Simulation will call act on the new world.
Animation/Direction problem
By Genota, with 3 replies.
Last reply by danpost, over 4 years ago:
Genota wrote...
Okay, but now he is just moving infinit to the right and not turning after the counter to the left like before.
Multiply
speed
by
direction
in line 24.
Object should rotate withouth the image
By gfsdhjjks, with 6 replies.
Last reply by danpost, over 4 years ago:
gfsdhjjks wrote...
somehow my ghost wont rotate anymore at the given points... Eventhough I used getImage().rotate instead of set Rotation.
Do NOT rotate the image. Maybe I misunderstood what you were trying to do. Please explain, in detail, what behavior you are trying to achieve.
calling a method
By Jemy, with 3 replies.
Last reply by danpost, over 4 years ago:
Jemy wrote...
Please can you show me what you mean?
As an example: <Code Omitted>Note the line 2 calls the
Actor
class method,
setImage(String)
, on an
Actor
type object,
actor
.
Possible Account Deletion
By Alola_Sandslash, with no replies.
I would like for this account to be deleted. Hopefully a moderator could do this for me. Otherwise I am simply abandoning the account.
For loops not working
By BeeSauce, with 1 reply.
Replied to by RcCookie, over 4 years ago:
I assume "Wait" is initially 0. And 25ms is not a quarter of a second but a fourteeth. You should use 250 there. But that is not the main problem. The thing is the first for-loop can run really quickly, and only if it is very slow (taking the 25ms) it would spawn another instance. The much simpler solution here is using Greenfoot.delay(int) where the number specifies the number of time steps to delay. The lenght of one time step can be adjusted using the ui slider or using Greenfoot.setSpeed(int). Example implementaion:
Automated creation of objects?
By cl0q, with 1 reply.
Replied to by danpost, over 4 years ago:
cl0q wrote...
I don't want to have to give the names of the objects manually
What do you mean by that?
Problem with GreenfootImage
By cl0q, with 3 replies.
Last reply by danpost, over 4 years ago:
Remove lines 17 thru 20 and line 22. Then put the following at line 14: <Code Omitted>Finally, swap the usage in
act
of all
move
and
setLocation lines
(or use
setLocation
throughout).
Steam looks weird
By BlueHand, with 1 reply.
Replied to by danpost, over 4 years ago:
BlueHand wrote...
Because the ball isn't moving, my steam particles are moving to the right. How do I make them move up?
Put the following in your Steam class: <Code Omitted>
Turn if hit wall does not work
By gfsdhjjks, with 2 replies.
Last reply by gfsdhjjks, over 4 years ago:
danpost wrote...
Shift lines 28 thru 37 up one line (to immediately after line 26). You can also remove line 4.
thanks for ur help
How to make the spawnrate go faster over time?
By KeLLox, with 1 reply.
Replied to by AnJoMorto, over 4 years ago:
Total DIY code written by a total amateur without testing but if it works it might help you until someone more competent answers: <Code Omitted>
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