here full Alien.class Code
here Blizzard.class Code
the question is how to call Died method to AttackAlien Method in Blizzard Class?
public class Alien extends Enemy { private int Health=3; int Speed = 20; /** * Act - do whatever the Fish wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() {move(); if(BlizzardCheck()) {Health--;} } /** * Momovement */ public void move() {setLocation(getX()+Speed, getY()); if (isTouching(WallWest.class)) {Speed = -Speed; }else if (isTouching(WallEast.class)) { Speed= -Speed; } } /** * BlizzardAttack */ public boolean BlizzardCheck() { Actor blizzard = getOneObjectAtOffset(0, 0, Blizzard.class ); return(blizzard!=null); } /** * Monster Died */ public void Died() {if (Health<=0) {getWorld().removeObject(this); } } }
import greenfoot.*; /** * Write a description of class Player here. * * Muhamad Ariq Rasyid * 1.0, 30 Feb 3021 */ public class Blizzard extends Actor { private int Level=1; public int Health=25; public int Exp=0; GreenfootSound LvUp= new GreenfootSound("level_up (online-audio-converter.com).mp3"); public Blizzard(int Level) { this.Level = Level; Health = 25+5*(Level-1); } public Blizzard() {if (Exp >= 100 && Level == 1) {Level = 2; LvUp.play();} if (Exp >= 2300 && Level == 2) { Level = 3; LvUp.play(); } if (Exp >= 400 && Level == 3) { Level = 4; LvUp.play(); } } /** * Act - do whatever the Player wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { KeyboardCheck(); Howling(); GameOver(); showstatistic(); } public void showstatistic() {if (getWorld() instanceof Dugeons) {getWorld().showText("Health :" +Health, 50, 30); getWorld().showText("EXP :" +Exp ,130, 30); getWorld().showText("LV :" +Level, 180, 30); } } public void GameOver() {if (Health<=0) {Greenfoot.setWorld(new Gameover()); } } public void Howling() {if (getWorld() instanceof MoonlightClift) Howl(); } public void Howl() { GreenfootSound WolfHowls= new GreenfootSound( "wolfhowl.wav" ); if(Greenfoot.isKeyDown("H")) WolfHowls.play(); } public void moveUp() {setLocation (getX(),getY()-30); } public void moveDown() {setLocation (getX(),getY()+30); } public void moveLeft() {setLocation (getX()-30,getY()); } public void moveRight() {setLocation (getX()+30,getY()); } public void KeyboardCheck() {if (Greenfoot.isKeyDown("s")) { if(StonesCheck(0,+30)) if(Wall1Check(0,+30)) if(Wall2Check(0,+30)) if(FunitureCheck(0,+30)) if(HillCheck(0,+30)) if(MapCorpsCheck(0,+30)) if(Treescheck(0,+30)) if(Parentscheck(0,+30)) if(Freaturecheck(0,+30)) if(WallEastCheck(0, +30)) if(WallNorthCheck(0, +30)) if(WallNorthEastCheck(0, +30)) if(WallNorthWesttCheck(0, +30)) if(WallSouthCheck(0, +30)) if(WallSouthEastCheck(0, +30)) if(WallSouthWestCheck(0, +30)) if(WallWestCheck(0, +30)) moveDown(); } if (Greenfoot.isKeyDown("w")) { if(StonesCheck(0,-30)) if(Wall1Check(0,-30)) if(Wall2Check(0,-30)) if(FunitureCheck(0,-30)) if(HillCheck(0,-30)) if(MapCorpsCheck(0,-30)) if(Treescheck(0,-30)) if(Parentscheck(0,-30)) if(Freaturecheck(0,-30)) if(WallEastCheck(0, -30)) if(WallNorthCheck(0, -30)) if(WallNorthEastCheck(0, -30)) if(WallNorthWesttCheck(0, -30)) if(WallSouthCheck(0, -30)) if(WallSouthEastCheck(0, -30)) if(WallSouthWestCheck(0, -30)) if(WallWestCheck(0, -30)) moveUp();} if (Greenfoot.isKeyDown("a")) { if(StonesCheck(-30,0)) if(Wall1Check(-30,0)) if(Wall2Check(-30,0)) if(FunitureCheck(-30,0)) if(HillCheck(-30,0)) if(MapCorpsCheck(-30,0)) if(Treescheck(-30,0)) if(Parentscheck(-30,0)) if(Freaturecheck(-30,0)) if(WallEastCheck(-30, 0)) if(WallNorthCheck(-30, 0)) if(WallNorthEastCheck(-30, 0)) if(WallNorthWesttCheck(-30, 0)) if(WallSouthCheck(-30, 0)) if(WallSouthEastCheck(-30, 0)) if(WallSouthWestCheck(-30, 0)) if(WallWestCheck(-30, 0)) moveLeft(); } if (Greenfoot.isKeyDown("d")) {if(StonesCheck(+30,0)) if(Wall1Check(+30,0)) if(Wall2Check(+30,0)) if(FunitureCheck(+30,0)) if(HillCheck(+30,0)) if(MapCorpsCheck(+30,0)) if(Treescheck(+30,0)) if(Parentscheck(+30,0)) if(Freaturecheck(+30,0)) if(WallEastCheck(+30, 0)) if(WallNorthCheck(+30, 0)) if(WallNorthEastCheck(+30, 0)) if(WallNorthWesttCheck(+30, 0)) if(WallSouthCheck(+30, 0)) if(WallSouthEastCheck(+30, 0)) if(WallSouthWestCheck(+30, 0)) if(WallWestCheck(+30, 0)) moveRight();} } public boolean StonesCheck(int x, int y) { Actor Stones = getOneObjectAtOffset(x, y, Stones.class ); return(Stones==null); } public boolean Wall1Check(int x, int y) { Actor Wall1 = getOneObjectAtOffset(x, y, Wall1.class ); return(Wall1==null); } public boolean Wall2Check(int x, int y) { Actor Wall2= getOneObjectAtOffset(x, y, Wall2.class ); return(Wall2==null); } public boolean FunitureCheck(int x, int y) { Actor Funiture= getOneObjectAtOffset(x, y, funiture.class ); return(Funiture==null); } public boolean HillCheck(int x, int y) { Actor Hill= getOneObjectAtOffset(x, y, Hill.class ); return(Hill==null); } public boolean MapCorpsCheck(int x, int y) { Actor MapCorps= getOneObjectAtOffset(x, y, MapCorps.class ); return(MapCorps==null); } public boolean Treescheck(int x, int y) {Actor Tree= getOneObjectAtOffset(x, y, Tree.class ); return(Tree==null); } public boolean Parentscheck(int x, int y) {Actor Parents= getOneObjectAtOffset(x, y, Parents.class ); return(Parents==null); } public boolean Freaturecheck(int x, int y) {Actor Freature= getOneObjectAtOffset(x, y, Freature.class ); return(Freature==null); } public boolean Enemy(){ Actor Enemy = getOneObjectAtOffset(0, 0, Enemy.class ); return(Enemy!=null); } public boolean WallEastCheck(int x, int y) {Actor WallEast = getOneObjectAtOffset(x, y, WallEast.class ); return(WallEast==null); } public boolean WallNorthCheck(int x, int y) {Actor WallNorth = getOneObjectAtOffset(x, y, WallNorth.class ); return(WallNorth==null); } public boolean WallNorthEastCheck(int x, int y) {Actor WallNorthEast = getOneObjectAtOffset(x, y, WallNorthEast.class ); return(WallNorthEast==null); } public boolean WallNorthWesttCheck(int x, int y) {Actor WallNorthWest = getOneObjectAtOffset(x, y, WallNorthWest.class ); return(WallNorthWest==null); } public boolean WallSouthCheck(int x, int y) {Actor WallSouth = getOneObjectAtOffset(x, y, WallSouth.class ); return(WallSouth==null); } public boolean WallSouthEastCheck(int x, int y) {Actor WallSouthEast = getOneObjectAtOffset(x, y, WallSouthEast.class ); return(WallSouthEast==null); } public boolean WallWestCheck(int x, int y) {Actor WallWest = getOneObjectAtOffset(x, y, WallWest.class ); return(WallWest==null); } public boolean WallSouthWestCheck(int x, int y) {Actor WallWest = getOneObjectAtOffset(x, y, WallWest.class ); return(WallWest==null); } public void AttackAlien() {Actor Alien = getOneObjectAtOffset(0, 0, Alien.class); if(Alien!=null) { } }}