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danpost
danpost presents ...

2013/1/8

Wave Pulse

Various worlds producing wave pulses.

World 1: uses actor objects with no radial restriction
World 2: uses actor objects and a radial limit
World 3: uses the background with no radial restriction
World 4: same as World 3, but changes colors automatically -- rate of change controlled by LT/RT arrow keys
World 5: uses the background and a radial limit with fading

Click on world to go to next world.
Use number keys (one through six [above the letter keys]) to change color.
UP and DN arrow keys increase and decrease the rate of change (apparent speed).

2356 views / 10 in the last 7 days

7 votes | 0 in the last 7 days

Tags: simulation physics demo with-source wave danpost pulse

This scenario is a member of: Demos by danpost


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A new version of this scenario was uploaded on Wed Jan 09 06:30:29 UTC 2013 Pulse waves. Three worlds by click. Speed Up/down by arrows
DutaDuta

2013/1/9

Is this doing the same thing as my wave thing from a few days back? (here: http://www.greenfoot.org/scenarios/7179) I can't check 'cause you haven't published source. Anyway, nice! :)
danpostdanpost

2013/1/9

@Duta, I could not say as I have not looked at your source. I will publish my source soon for you to take a look, though.
DutaDuta

2013/1/9

Cool. Would be interesting to see if you do it a different way :)
A new version of this scenario was uploaded on Wed Jan 09 16:59:23 UTC 2013 Added color, use number keys one through six to change.
A new version of this scenario was uploaded on Wed Jan 09 18:11:20 UTC 2013 Added another world. This one has it changing colors automatically. Use LT/RT arrows to adjust rate of change.
A new version of this scenario was uploaded on Thu Jan 10 12:24:18 UTC 2013 Various worlds with pulsating waves. Now with open source.
danpostdanpost

2013/1/10

@Duta, the source is open now.
DutaDuta

2013/1/10

It's different - your wave appears to be linear, mine is sinusoidal.
A new version of this scenario was uploaded on Thu Jan 10 23:17:05 UTC 2013 Added 5th world: uses background and radial limit with fading.

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