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All what you have to know for Sceneryrunning, you can read during the game!

The first Level of stablehunt function!

You have to stop the pigs running out of the stable:
The left farmer is control with 'w' and 's',
the right farmer with 'up' and 'down'.
When one pig is out of the stable you were game over!

Have fun! :-D

upload on 11/21/2008:

- timer in sceneryrunning
- car in the other way in sceneryrunning
- when you win or loose sceneryruninning you come back to the menu
- level 1 in stablehunt
- not moving, when pig is free in stablehunt

update on 11/28/2008
in sceneryrunning:
- highscorelist (x-) function: not really)
- timelabel when you were killed
- timeline run not, when the you were killed(when 'restart'-button is empty)
- you can killed from the car, which come from the right size
- timeline different in each level(easy, medium, hard)
in stablehunt:
- second and third level
- ending window(when you win or loose; when you click run, you came back into the menu)
- second and third level aren't the same as the first level(more pigs in less time)

9481 views / 1083 in the last 7 days

17 votes | 0 in the last 7 days

Tags: game codepoint-08-under-16 pig

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A new version of this scenario was uploaded on Sun Nov 16 18:59:46 UTC 2008
A new version of this scenario was uploaded on Fri Nov 21 16:54:05 UTC 2008
A new version of this scenario was uploaded on Fri Nov 21 17:43:04 UTC 2008


come on! see the new version of Pigworld!!! x-) please write me, what do you think about this or what I have to do better (not the second level of stablehunt) ! x-)


The addition of the time limit is good. The hard level isn't very hard, though. Maybe the cars could be faster in this level (instead of more cars). Or you should have less time.
A new version of this scenario was uploaded on Fri Nov 28 16:22:56 UTC 2008
A new version of this scenario was uploaded on Fri Nov 28 21:07:20 UTC 2008


The stable hunt runs too fast for me. I had to slow it down to manage it...


But you can change the speed in the speedline(or not?)


You can - but it's far neater if the game starts off at a usable speed, or if necessary adjusts the speed when you get to stable hunt so it's a bit slower. Relying on the user to change it to a speed that suits them really isn't the best way of doing things, since if you lock the scenario later and it's at the same speed it'll be pretty much unplayable!

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