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Des Moines

Sn3aKyGuY's scenarios

play Adventures of Crabby

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Like the concept and game play .... the theme is a little .... different.


Red moves at 5 and has a turn radius of 3, Blue moves at 8 and has a turn radius of whatever it takes to get to Red's location. Nitro gives Red +8 while holding 'x', but Blue is always going to catch Red with the turning handicap. If anything it should be vice verse with the turning, that way the lack of speed on Reds part can be made up by out maneuvering Blue.