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Current Discussions
Delay?
By xFabi, with 16 replies.
Last reply by xFabi, over 10 years ago:
So i got it solved by replacing while,followed by if, by an if and then else if method. Ty for your help
Generating Random Movement
By elementa, with 1 reply.
Replied to by danpost, over 10 years ago:
What have you tried? or, how do you think this can be accomplished? can you come up with any ideas?
How to create an array list for questions
By elementa, with 7 replies.
Last reply by elementa, over 10 years ago:
@davmac : Oh, whoops ! Well, I'm not quite sure if this is the correct solution but I simply removed "static" so it becomes just "public void main(string args)" and I was able to compile it without a problem!
Character Selection Game
By joanne_wm, with 52 replies.
Last reply by joanne_wm, over 10 years ago:
THank you very very very much! NOw my game is complete!!!!
Trying to let a bullet fly in a correct angle
By UNDEAD_DC, with 16 replies.
Last reply by xFabi, over 10 years ago:
Dan said you only want to set those values once If this is true, you can't put them into the method, because act() gets called forever, and so the values would be set over and over
Multi Touch
By jhadad, with 7 replies.
Last reply by danpost, over 10 years ago:
Well, TouchEvent and TouchPoint are part of the javaFX library; however, all classes, regardless of library, have the Object class as their root. The EventListener class is part of the java.util library. As far as playing around with them, you will have to experiment on your own. You could look at what classes are used and how they are used with respect to the mouse and try to set it up similarly for your case.
Help with games memory/ performance
By Gish, with no replies.
So I spent a good amount of time on this (it's my first game), and was excited to find that you can run Greenfoot games on Android (with Droidfoot). However, my game does not seem to want to run on mobile devices. I receive heap-space memory errors after a few compilations on my PC, so I'm thinking it must be due to a memory issue in my game. Any pointers to help improve the games performance are greatly appreciated! http://www.greenfoot.org/scenarios/12530
Checking for the speed of an object when it comes in contact with another?
By DiplomatikCow, with 2 replies.
Last reply by xFabi, over 10 years ago:
http://www.acsu.buffalo.edu/~gauravku/113/Assignments/8/Newtons-Lab-3/doc/SmoothMover.html Gonna get some sleep ._. , wait for Dan to reply if there's still questions Btw, are you hired by greenfoot Dan ^^?
Game over when hit 3 times
By Frost, with 4 replies.
Last reply by danpost, over 10 years ago:
I do not think you are being consistent with the name of your field. I see 'healthPoint' as the name of the field; but I also see 'damagePoint' being used in the code. I think 'hitCount' might be a more appropriate name since hits are what it is counting.
Making a square hitbox
By Dillybar, with 8 replies.
Last reply by danpost, over 10 years ago:
If you mean like taking an exaggeratedly large square transparent image and drawing Mario in the middle of it and then setting that image to a Mario object, then yes. All images are rectangular to begin with, regardless of where the actual color portions within that image are, however, and since normal collision detection uses the extent of the image, not the color portions within it, the hitbox is already rectangular. Most people have problems with the image itself being larger than the color portion within it and want the image size to be reduced without reducing the size of the color port
Need Help Spawning random actors
By Thanatos, with 2 replies.
Last reply by danpost, over 10 years ago:
Will this be during gameplay? if so, what parts should be random? possibilities are (a) when one is spawned (b) which one is spawned, (c) where one is spawned.
Need help when touching another actor
By Thanatos, with 2 replies.
Last reply by Thanatos, over 10 years ago:
Thank You!
Pacing Guide
By gmann, with 1 reply.
Replied to by davmac, over 10 years ago:
gmann, the best place to ask for this sort of thing is probably the
Greenroom
, which focuses on teaching resources.
Actor not in World problem.
By MrBunni, with 10 replies.
Last reply by SomeRandomStuff, over 10 years ago:
wait i will move this to another discussion please ignore
Basic AI Difficulties
By KingCowWill, with 3 replies.
Last reply by danpost, over 10 years ago:
KingCowWill wrote...
enemyRot is just getting the rotation for the bullet that comes out of the TIE fighter.
Although that method of getting the rotation to the bullet may work, it is not good programming -- to use a class field for something that should belong to an object of the class. There are other ways to get the bullet to rotate the proper way. You can break line 55 above into its components, like this: <Code Omitted>The first line gets a local reference to the bullet created. T
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