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Need Help Level Change
By Jac0bTh0mp50n, with 2 replies.
Last reply by Jac0bTh0mp50n, about 9 years ago:
thanks danposts so much i will try it out and will get my response
Greenfoot 3.1 not compiling
By BardyL, with 3 replies.
Last reply by davmac, about 9 years ago:
I have entered a bug in our bug tracker:
http://bugs.bluej.org/browse/GREENFOOT-629
It should likely be fixed in the next release, however that may be some time away. In the meantime if anyone can reliably reproduce this (and give us clear instructions for doing so) it would be helpful.
Gravity
By Venbha, with 3 replies.
Last reply by Venbha, about 9 years ago:
danpost wrote...
I wrote a small tutorial on
jumping
which includes dealing with gravity.
It Worked!!! Thank you, danpost! <:)
How to see Terminal???
By DankBoi, with 2 replies.
Last reply by Super_Hippo, about 9 years ago:
The file is not where greenfoot is installed (programs x86 for me), it is in your user folder. I can find it when I search my computer for 'greenfoot properties' or similar. The file name is 'greenfoot.properties'.
Hello
By Cett, with 1 reply.
Replied to by Yehuda, about 9 years ago:
What do you want help with? ...Or did you simply "Start a discussion"? The discussion forum is for getting assistance where help is required in your programs/projects.
Having issues trying to get an actor to keep track of points and how to have one actor react to the Boolean of another actor
By Dolbypixar, with 11 replies.
Last reply by Dolbypixar, about 9 years ago:
Oh, okay, I see that now. I added a line in the beginning of my frogboi class so that stopSnake is set back to false. Thank you so much for the help, I would have been completely lost. :)
Why are these errors being thrown?
By t_k_990, with 1 reply.
Replied to by danpost, about 9 years ago:
The assignment of 'actor' on line 36 is attempted at the time a flowerBlock2 object is created (not every time you use 'actor' in your code). The created object is yet to be placed into a world at that time. Since you cannot call the 'getOneIntersectingObject' method while the object is not in the world, the error is produced. You could move line 36 to before line 24 to fix the issue; however, there are other things to be considered here. You have already noted the issue of one bullet causing multiple hits on the object. I will get back to that issue later. There is another issue which I
My terminal window will not show
By t_k_990, with 3 replies.
Last reply by davmac, about 9 years ago:
I have seen on another page that you go to "greenfoot.properties" and change the "bluej.terminal.y" and "bluej.terminal.x" for the terminal window but that resets every time I save it.
You must close Greenfoot before you edit the properties file - are you doing so?
Toggle
By Venbha, with 12 replies.
Last reply by Venbha, about 9 years ago:
And I also wrote the Code ONLY on the WORLD
Problem with openning after sharing to jar file
By Krzys, with 3 replies.
Last reply by davmac, about 9 years ago:
It could be that they have a JRE but it is too old. They need to have at least the same version as Greenfoot uses - i.e. usually 8.
Intersection of objects not working correctly?
By Super_Hippo, with 3 replies.
Last reply by davmac, about 9 years ago:
I made a test case which reproduces it. I haven't had a chance to actually look for the problem yet, but it should be fixed for the next release of Greenfoot (which should be coming up in the next few months I think).
Javascript (HTML 5) conversion of scenarios
By davmac, with 14 replies.
Last reply by davmac, about 9 years ago:
Yehuda wrote...
The greenfoot.Font class uses java.awt.Font.
The greenfoot.Font class is re-implemented for the HTML5 conversion and does not use java.awt.Font.
if else with greenfoot stride
By Holladerwaldelf, with 1 reply.
Replied to by Yehuda, about 9 years ago:
If you go after the If Statement an option will be added into the side bar towards the bottom which says "Add elseif". You can't do 'else if' without an 'if' before it, and you have to do 'else if' not 'if else'.
Catching Game. Needs minor adjustments
By MOChibi, with 5 replies.
Last reply by Super_Hippo, about 9 years ago:
I thought they would just be removed from the world and the world adds a new one because it sees that none is in the world. Maybe decreasing score if the user failed to catch it.
Freezing Opponents
By SwarmDark, with 2 replies.
Last reply by SwarmDark, about 9 years ago:
Ohh-ok thanks for the help. I think when I looked through other peoples code I got confused by how invoking methods and constructors from different actors worked. I should have also probably coded this for the overarching enemy class, seeing as all the actors have the exact same traits. Thanks alot for your help though, I really appreciate it.
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