Exporting Greenfoot
By nizate, with 2 replies.
Last reply by nizate, over 8 years ago:
Has anyone else done this? My concern would be compiling a larger game (I use about 300+ lines of code per scene in my current game language, in Java this could easily be 2x as much, multiplied by 100 or more scenes. (Creating a RPG Visual Novel)
My concern is the compile and any type of memory issues with larger audio files & high quality images. Some engines cause issues with larger games, I just do not wish to run into any issues when I am halfway or almost finished.
-Sorry for the double post regarding .exe compiling.