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Gevater_Tod4711
Gevater_Tod4711 presents ...

2012/9/29

Call of Worms: World at War

Worms Land is at war again and you're right in the middle of this war.
You have to fight against the enemy worms to defend Worms Land.

In this game you play against another gamer as a worm with many weapons, firepower, and some bad-tempered worms.
You have to fight against each other with many classical worms weapons.

The controls of your worm are these:
- To move your worm use the arrow keys.
- To jump use the space bar (try to jump and use the arrows at the same time to jump further and higher).
- To change the weapons press enter to open the weapon menu.
- To change the countdown timer of some weapons use backspace.
- To shoot you have to use some different ways:
- Bazooka: Just fire with a mouse click.
- Grenade: Set the timer and then fire with a mouse click.
- Cluster grenade: Set the timer and then fire with a mouse click.
- Shotgun: Just fire with a mouse click.
- Seeking Missile: Set the target and then fire with a mouse click.
- Dynamite: Just lay it down with a mouse click and then run.
- Sheep: One click to release and the second to blow it up.
- Baseball Bat: Go to the next worm and give him a good blow by clicking the mouse.
- Holly Grenade: Just throw with a mouse click and then start praying.
- Banana bomb: Just throw it far far away with a mouse click.

I hope you like the game.
If you've got suggestions for improvement please tell me.

And now: Start fighting!!!

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29 votes | 0 in the last 7 days

Tags: game demo with-source fullscreen

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what do you mean be the terrain? The textur is just an image which is set to transparency when something destroyes the world. The real terrain is just a black and white background. The worms can see the color of the background and so they now when then have to fall and when they have to stay on the groud.
Game/maniacGame/maniac

2013/2/22

Thanks now I understand
A new version of this scenario was uploaded on Thu Feb 28 16:48:36 UTC 2013 Now you can create your own teams and save them so that you woun't have to create new every time you play. Also added a new menu structure. So you can change some new settings like the keys you use or the music volume.
A new version of this scenario was uploaded on Sat Mar 02 08:08:06 UTC 2013 Because of the unfortunately not working FileReader or Writer on the webpage I now deleted this parts to make the game work again. If you want to use profiles you can send me your e-Mail and I can give you a real working version.
-nic--nic-

2013/3/30

I spent quite alot of time playing this
A new version of this scenario was uploaded on Wed Aug 07 18:19:53 UTC 2013 Now playable in fullsceen mode. Also added an adaptiv algorithm so the worms can now learn from every game (but this unfortunatly only works offline).
A new version of this scenario was uploaded on Thu Aug 08 06:44:26 UTC 2013 Fullscreen bugfixes.
A new version of this scenario was uploaded on Thu Aug 08 07:15:54 UTC 2013
nathanmnathanm

2013/10/9

Has anybody considered adding a flame-thrower to this awesome game? It'll be funny to see you burn another worm up.
I'm currently working on Call of Worms 2. I'll try to add a flame thrower. Thanks for the advice.

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