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Comments for Carbon Patrol

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TheJHTheJH

2009/11/22

Nice graphics! I would suggest to make the game somehow quicker, as it takes very long to get a brick away at the moment. Also, it would be nice to get a feedback from the game when you've won.
plcsplcs

2009/11/23

Agreed, the graphics are nice but a little more feedback on process could be nice. Maybe there could be add-ons with an environment twist?
kenshinakhkenshinakh

2009/11/23

I agree too, but I suggest not using a mouse for movent in a breakout game. First, if you move your mouse rapidly across the screen continuously, it is almost a guarentee that you'll hit the ball.
A new version of this scenario was uploaded on Mon Nov 23 22:43:06 UTC 2009
A new version of this scenario was uploaded on Mon Nov 23 22:50:52 UTC 2009
A new version of this scenario was uploaded on Mon Nov 23 23:34:37 UTC 2009
A new version of this scenario was uploaded on Mon Nov 23 23:35:22 UTC 2009
A new version of this scenario was uploaded on Mon Nov 23 23:51:50 UTC 2009
A new version of this scenario was uploaded on Mon Nov 23 23:59:52 UTC 2009
spacebluespaceblue

2009/11/24

Thanks guys, I've switch to using keyboard only for paddle movements. Powerups are coming shortly =).
MTKMTK

2009/11/24

Those are daffodils, not tulips!
spacebluespaceblue

2009/11/24

My apologies.
kenshinakhkenshinakh

2009/11/24

Graphic effects look nice :D.
A new version of this scenario was uploaded on Tue Nov 24 02:58:46 UTC 2009
A new version of this scenario was uploaded on Tue Nov 24 02:58:56 UTC 2009
ZergZerg

2009/11/24

I too like the SFX. I find it obnoxious however that as the ball speeds up, it becomes impossible to move the paddle fast enough, even without hitting the purple thingys.
A new version of this scenario was uploaded on Tue Nov 24 20:37:54 UTC 2009
A new version of this scenario was uploaded on Tue Nov 24 20:41:48 UTC 2009
spacebluespaceblue

2009/11/24

I turned the acceleration down a bit. Anyone find it a bit too hard?