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Game/maniac
Game/maniac presents ...

2013/12/30

Gravity Sim

This is my gravity simulator.

Controls:
a,w,s,d -> move around
left click -> remove object
right click -> add object
c -> clear all objects
q -> zoom in
e -> zoom out
f -> reset zoom
z -> change collision type
p -> pause

2689 views / 6 in the last 7 days

2 votes | 0 in the last 7 days

Tags: space mouse simulation physics bounce gravity balls planets collisions

This scenario is a member of: Games/Simulations by Game/maniac


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A new version of this scenario was uploaded on Tue Feb 04 18:58:21 UTC 2014 you can now pause and add/remove objects with 'p'
A new version of this scenario was uploaded on Wed Feb 05 17:54:53 UTC 2014 Now has a starry background
A new version of this scenario was uploaded on Wed Feb 05 17:56:17 UTC 2014 Now has a starry background
Game/maniacGame/maniac

2014/2/13

Is there anything else I should add?
Game/maniacGame/maniac

2014/2/20

Is there anything I can add so more people will like this?
A new version of this scenario was uploaded on 2016-07-31 17:28:44 UTC Fixed bouncing collision types Next update will include: better motion better UI
A new version of this scenario was uploaded on 2016-07-31 17:31:18 UTC Updated tags
NichodonNichodon

2016/8/1

When "stick" is enabled, does it treat the objects as one object?
Game/maniacGame/maniac

2016/8/1

When "stick" is enabled objects appear to become one object, but really they act separately, however because of this if you have three objects stuck together, there will be a wired glitch where momentum is gained even though it should be conservered.
Game/maniacGame/maniac

2016/8/1

*Conserved

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bourne MaxAlbert