Comments for Midori World

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A new version of this scenario was uploaded on Fri Nov 27 21:28:33 UTC 2009
No_avatarkenshinakh

2009/11/27

Okay, I added 4 new levels. I hope they're fun... And I fixed a few things, view changelog for more info. Game can now be paused and main menu can be accesed in game by pressing escape. MTK, I'm still looking for that bug you encountered. Let me know if you find anything.
No_avatar_thumbMTK

2009/11/27

That level where the switchable walls form a grid is IMPOSSIBLE!
No_avatarkenshinakh

2009/11/27

XD. Hm it's one of the maps where there's a large number of solutions. Hint: if you have trouble and keep dying, try using the walls to take out the creatures. Also, you're suppose to get to the top flashing red switch. It's the universal switch.
No_avatar_thumbMTK

2009/11/28

I can't say that I like having to randomly flip those switches in all those levels hoping that one combination may let me through.
No_avatarkenshinakh

2009/11/28

There's a pattern in them, if you switch a switch, and it turns on the wrong parts, just switch it off. Hm, maybe it's too much switches to remember? I'll make it easier then, maybe less switches? How are the other maps though?
No_avatar_thumbMTK

2009/11/28

They're pretty good.
No_avatarerimaxbau

2009/11/28

This game is really well done. I at first was frustrated by the room with many switches, but it was satisfying to finally beat it. One problem I do have with that level is that every time you die you have to sit through the long conversation at the beginning. Some levels don't have that, and it is better. That said, I like all this plot exposition and think the conversations are interesting. It's just that it would be nice if they could be skipped even faster after being read or something.
Ddr_left_arrow_thumbJesusgeek94

2009/12/1

how did you get mp3 files to play....?
No_avatarkenshinakh

2009/12/1

@erimaxbau thanks, I'll add a skip feature real soon. @jesusgeek94 There's a mp3 java player called jlayer. All I did was import it and implement it to work with greenfoot.
A new version of this scenario was uploaded on Tue Dec 01 03:47:18 UTC 2009
No_avatarkenshinakh

2009/12/1

Okay, I have fixed a couple of bugs, but more importantly, you can skip now. Also, just to let people knoow, you can load up the menu any time you wish by pressing Esc.
A new version of this scenario was uploaded on Tue Dec 01 06:12:54 UTC 2009
No_avatar_thumbplcs

2009/12/1

Slight problem on B2, I can get myself stuck between two switches ... That will be hard to fix for all cases ...
No_avatarkenshinakh

2009/12/1

Thanks for pointing out the bug. Were you refering to the level where the switches turn into a grid? Because that's the only one I can think of where that can occur. Also, how'd you get into the glitch? Like, does it happen when the character is boxed in all 4 directions? Or maybe, when the walls are too close to each other and the character tries to jump off the walls?
No_avatarkenshinakh

2009/12/1

Oh I think I found out where that bugs occur. plcs, is it when you fall through a crack between two switches, and then you can't get back up through the same hole?
A new version of this scenario was uploaded on Wed Dec 02 05:16:18 UTC 2009
No_avatarkenshinakh

2009/12/2

More bug fixes again. Game pausing and accessing the menu won't break the game when you try to pause while the game is already paused. I tried to fix plcs's bug, .. and I think it's fixed now, so let me know. The fix kinda changed the entire movement a tad bit, (it's not bad though, it just makes it harder to glitch and stuff, and it also makes it harder to jump "through" things.).
A new version of this scenario was uploaded on Wed Dec 02 05:35:39 UTC 2009
A new version of this scenario was uploaded on Fri Dec 04 23:58:11 UTC 2009
No_avatar_thumbkenshinakh

2009/12/5

Barely made it in. XD.
No_avatar_thumbkenshinakh

2009/12/5

This game is not done yet by the way, so I'll have to finish the rest over the months.
A new version of this scenario was uploaded on Sat Dec 05 00:30:38 UTC 2009
No_avatarkenshinakh

2009/12/5

The contest is over, but for those who play this game, the latest update fixes the gliched level at tthe end. it also adds new load game codes.
No_avatar_thumbMTK

2009/12/5

I thought that there is still just over an hour remaining since now.
No_avatar_thumbkenshinakh

2009/12/5

Really? I thought it's already Saturday in England, which would be the end.
No_avatar_thumbMTK

2009/12/5

I got confused, I think I'm wrong.
No_avatar_thumbkenshinakh

2009/12/5

Lol i see. Now to wait for the judges to review the scenarios... It makes me nervous all the time.
A new version of this scenario was uploaded on Sat Dec 05 01:15:40 UTC 2009
No_avatar_thumbTheJH

2009/12/5

There is a little graphical bug: When Mido is crouching, there's a white pixel behind him.
No_avatar_thumbMTK

2009/12/5

I kept seeing that too, I forgot to tell.
A new version of this scenario was uploaded on Sat Dec 05 17:51:53 UTC 2009
No_avatarkenshinakh

2009/12/5

Thanks for letting me know. I've fixed it. Also, the load game code is now shown at the top right corner when you enter the ingame menu by pressing esc. I also fixed the levels after b8. Just wondering, how far have you guys played on this game? Have you gotton to the part with the logic gates?
No_avatarMTK

2009/12/5

I haven't done half the levels because it's horribly slow. I'm hoping to play this game when I get my Linux graphics drivers working. And here's something I found: http://en.wikipedia.org/wiki/Midori_browser
No_avatarkenshinakh

2009/12/5

Ah I see, I'll try to get more maps out so by the time you get it working, maybe you'll be able to play through without waiting for updates XD. So people do look up on where I thought up of the name xD. The translation of this game would literally be "Green World" lol. But saying green world sounded plain, so I changed it to something foreign.
Sb2_thumbspaceblue

2009/12/5

I like your logic gates.
No_avatarkenshinakh

2009/12/5

Thanks spaceblue. Just wondering, is anyone having trouble reading my source code? I tried to make it as clean and efficient as possible so its easy myself and others to read.
No_avatarMTK

2009/12/6

I got graphics drivers working but these scenarios are still just as slow :( I'll have to find the real problem here.
No_avatar_thumbkenshinakh

2009/12/6

Hm. I hope you get it fixed soon, have you tried installing a different java?
No_avatar_thumbkenshinakh

2009/12/6

Hm. I hope you get it fixed soon, have you tried installing a different java?
A new version of this scenario was uploaded on Thu Dec 10 00:45:45 UTC 2009
Avatar47187_2Hillshire

2009/12/11

Found a glitch... unless it was just somthing not added in yet, but when you reach the first level that is cold and you're supposed to get a call from Eric. It'll freeze (no pun intended) if you are healing in a light when Eric calls.
Avatar47187_2_thumbHillshire

2009/12/11

Never mind It's just when he calls that it freezes/stops.
Avatar47187_2_thumbHillshire

2009/12/11

Im sorry I just didn't see the phone... perhaps a more noticable sound for the phone?
No_avatarkenshinakh

2009/12/11

Ah I see, thanks for letting me know. I'll make the phone much more noticeable then, maybe a screenwide pulse in addition to a different sound?
Sb2_thumbspaceblue

2009/12/12

Is the !A||B logic gate impossible? Eric keeps on saying that Mido messes up.
No_avatarkenshinakh

2009/12/12

Ah xD. Sorry about that. I placed the wrong map down. I'll fix it real soon, after I get some more maps in because !A||B map would be as far as I programmed so far.
Hydra_full_thumbZerg

2009/12/24

Congratulations! A very nice job indeed
Face4_thumbYoinkinator

2010/2/8

Area B is evil :(
63541_1569440113480_1159787730_1296245_7006399_n_thumbAndres

2010/3/1

have you gotten your prize yet?