What is happening right now?

reply to Animation problems

Design_r280o1660s1000f10000t0z30d2x0y0_thumb
By danpost - 4 minutes ago
I think you have some extraneous code at the end of one of your classes. That may be why you cannot open it in Greenfoot.

reply to How do you make a method to check if on ground?

Design_r280o1660s1000f10000t0z30d2x0y0_thumb
By danpost - 7 minutes ago
Since you have a check for 'space' to jump in the 'act' method, you can remove the check for 'space' to jump in the 'checkKeys()' method.

reply to getWorld().removeObject(this); // Actor not in world error

No_avatar_thumb
By needcodehelp - 21 minutes ago
Thank you, will try!

reply to Movement for Enemy

No_avatar_thumb
By kartikitrak - about 3 hours ago
The reason why the enemies on the sides lower is because of this part: <Code Omitted>

reply to How to birth an death

Design_r280o1660s1000f10000t0z30d2x0y0_thumb
By danpost - about 3 hours ago
You could just combine the two by using <Code Omitted> Equivalent, but not exactly the same (as removing and adding cancel each other out, here). But, if you want to keep them seperate, then use this: <Code Omitted> I think, though, that you are going to need some type of population control (or you will run out of memory eventually).

reply to How do you detect whether certain actors are gone

No_avatar_thumb
By kartikitrak - about 3 hours ago
Thanks so much! It worked perfectly : D

reply to A strange NullPointer

Happy-chicken_1__thumb
By darkmist255 - about 3 hours ago
Well, all appears to be fine and dandy after cleaning up a bunch of code, I think I must've called the method twice? That was more difficult than it should've been :D.