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davmacdavmac

2008/10/24

This is not a bad start, but I keep bumping into houses even though it looks like I'm going past them. Maybe you need to add a distance check when you pick up a collision to make sure that the car has really hit the house, or use a smaller invisible actor at the same location as the house and check for collision with that instead.
Hmm, it runs way too fast on my Mac... you might need to lower the speed slider a bit (or unlock the scenario).
davmacdavmac

2008/10/22

Yep, this has got some potential!
davmacdavmac

2008/10/17

It looks like you've got sounds (good.WAV, bad.WAV, brick.WAV, padle.WAV, wall.WAV, ball.WAV) which have uppercase WAV extensions but your code says to play good.wav etc (with a lowercase file extension). On Windows this doesn't matter but as soon as you put files in a jar file they become case sensitive - you must match the actual file name...
davmacdavmac

2008/10/17

The new look is great! I'd personally love it if sound was added as well. And perhaps a bit of animation (if the walkers actually walked, for instance, rather than just moving along). But it's already quite impressive!
davmacdavmac

2008/10/17

Wow, it is really hard. I thought the others were just being soft, until I tried it myself!
davmacdavmac

2008/10/17

I think the fast ghosts are a bit *too* fast. (Well, the player is a bit slow, is perhaps the real problem). Some powerups would be good...
davmacdavmac

2008/10/16

Mine too. There's probably an exception occurring.
I don't understand when the game ends. Is there a timelimit? In that case a visible counter which counts down to 0 would help.