This site requires JavaScript, please enable it in your browser!
Greenfoot back

davmac's Comments

Back to davmac's profile

The instructions are wrong, I think - up and down arrow keys aims the gun, not left/right?
davmacdavmac

2008/10/15

Ok, I got to level 14. Then it got a bit crazy. The key to success is mathematics. Speed increases are always worthwhile due to the way the firing delay is calculated (but should be balanced with adding a few archers and maybe upgrading the damage once or twice). Once you've maxed out your firing speed, it's choosing between buying a new archer and upgrading the damage which is the trick. It's a question of value: The value of an archer is (current damage / archer price). The value of a damage upgrade is (5 * number of archers / upgrade price). Whichever has the best value is the one you should buy. (The 5 in the latter calculation is because a damage upgrade increases damage by 5). Still no death star in sight...
davmacdavmac

2008/10/14

I got to level 7. Taking out an AT-AT walker using nothing but bows and arrows is quite satisfying.
davmacdavmac

2008/10/13

Nice little game! Have you considered entering it into Codepoint?
davmacdavmac

2008/10/13

Really good game. The thrust feels a little bit unresponsive though, and the ship appears to lurch when the rocket flame appears/disappears - I guess the images are different sizes? You could consider using a separate actor for the flame (though you'd need to position it well).
davmacdavmac

2008/10/13

Simple but quite cool.
davmacdavmac

2008/10/7

Hi - this scenario doesn't seem to do anything?
JL235, did you ever figure out why you must be logged in to the gallery to play this scenario?
davmacdavmac

2008/9/23

Maybe it's a walnut?