Hit a best of 61 but then started goofing ;)
Either way, I love it but it's so structured. Possibilities to introduce variables and custom RGB colors could strongly benefit my score :)
Bug: Level ends when there is still 1 enemy left on the screen.
Bug: Ammo is only obtainable when using the rifle.
Text: Achievement "Getting Armor" or whatever is given when ammo is picked up.
Improvement Suggestion: I assume you have a BloodSpatter class or something. Instead of doing this, I would recommend drawing the red dots directly on the getWorld().getBackground() canvas. This way, when many blood spatters are in the world, it doesn't lag so badly.
Ah. See I tried storing the entire world in one gigantic randomly-generated text file but this caused problems for java to read the entire document. I've been kinda off Greenfoot for awhile though, I might hop back on just to try your suggestion out.
Too bad Greenfoot doesn't allow security permissions to read/write to text documents; that will make my job a tiny bit harder...
Thanks for your input Spilli :)
I would imagine storing the entire world as an integer array and only adding the on-screen objects from the array would certainly do it. This was a rather rushed project however, but if you have a different solution, I am certainly interested to hear it, Spilli :)
Cocky is interested too if you care to translate your solution to German (lol)
2013/6/17
Tiny Tank
2013/6/7
UserInfo Greeps
2013/5/11
Marvin
2012/11/24
Mech
2012/10/2
Deadlock
2012/8/21
Adventure
2012/8/20
Adventure
2012/8/20
Adventure
2012/8/14
Game of life