import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Spielwelt here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Spielwelt extends World
{
/**
* Constructor for objects of class Spielwelt.
*
*/
public Spielwelt()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(800, 800, 1);
addObject(new Merkel(),400,150);
addObject(new Bundestag(),400,50);
addRakete();
addPfeil();
spawning();
}
/**
*
*/
public void addRakete()
{
int spawnX = 0;
int spawnY = 0;
if (Greenfoot.getRandomNumber(2) == 0)
{
spawnY = (Greenfoot.getRandomNumber(2)+1) * (getHeight() - 1);
spawnX = Greenfoot.getRandomNumber(getWidth());
}
else
{
spawnY = (Greenfoot.getRandomNumber(2)+1) * (getWidth() - 1);
spawnX = Greenfoot.getRandomNumber(getHeight());
}
addObject(new Rakete(), spawnX, spawnY);
}
/**
*
*/
public void addPfeil()
{
int spawnX = 0;
int spawnY = 0;
if (Greenfoot.getRandomNumber(2) == 0)
{
spawnY = (Greenfoot.getRandomNumber(2)+1) * (getHeight() - 1);
spawnX = Greenfoot.getRandomNumber(getWidth());
}
else
{
spawnY = (Greenfoot.getRandomNumber(2)+1) * (getWidth() - 1);
spawnX = Greenfoot.getRandomNumber(getHeight());
}
addObject(new Pfeil(), spawnX, spawnY);
}
}

