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Game Freezes when World2 is started
By thevictorylp, with 1 reply.
Replied to by Nosson1459, over 9 years ago:
The only thing fishy going on in that world is that you did Score.score and made score static instead of doing counter.score and leaving it non-static.
How to make the game wait before changing worlds?
By HardToFindAName, with 5 replies.
Last reply by HardToFindAName, over 9 years ago:
Don't mind the else part, it's always going to enter the first condition because I set elecDem to 280 until I can solve the problem.
Needs help with making a bullet spawn and move...
By crasnoml101, with 2 replies.
Last reply by crasnoml101, over 9 years ago:
Thank you!
Necessity for NEW
By xchange, with 2 replies.
Last reply by danpost, over 9 years ago:
Actually, the String class is a special case -- an exception to the rule, you might say. The Java tutorials say the following about strings:
In addition to the eight primitive data types, the Java programming language also provides special support for character strings via the java.lang.String class. Enclosing your character string within double quotes will automatically create a new String object; for example, String s = "this is a string";. String objects are immutable, which means that once created, their values cannot be changed. The String class is not technically a primitive dat
Face Direction
By rockon411, with 9 replies.
Last reply by danpost, over 9 years ago:
Replace lines 5 through 7 in the Minnow class with: <Code Omitted>
getNeighbors Help
By rockon411, with 17 replies.
Last reply by Nosson1459, over 9 years ago:
danpost wrote...
That goes without saying...
I guess it does, but I did say it anyway.
Game is stopping
By salvo, with 13 replies.
Last reply by salvo, over 9 years ago:
hey dan I insert may spacWelt2 in spaceWelt know everthing works thanks for your help
Tracking and chasing actors
By AustinProkopishin, with 6 replies.
Last reply by AustinProkopishin, over 9 years ago:
It works!! thank you so much for all of your help!
Help!!! java.lang.OutOfMemoryError: Java heap space
By AustinProkopishin, with 6 replies.
Last reply by AustinProkopishin, over 9 years ago:
Oh my gosh! *facepalm* I cannot believe it was that simple!!! thank you so much for your help and speedy replies!!
Overriding a Method
By rockon411, with 6 replies.
Last reply by rockon411, over 9 years ago:
Thanks!
Problem with image appearing twice
By HardToFindAName, with 2 replies.
Last reply by danpost, over 9 years ago:
Out of curiosity, what code do you have in the skip class.
Timer for a pressing time of an key
By Dodo95, with 7 replies.
Last reply by Dodo95, over 9 years ago:
Ok. Thanks for your help!
Collision Detection which prompts Textbox ("Question") (with Multiple Choice "Answers")
By dawnphilip, with 1 reply.
Replied to by danpost, over 9 years ago:
dawnphilip wrote...
' IF 'owl.class' touch 'river.class' then promot 'QuestionBox'
In the Owl class act method (or a method it calls), you could have something like this: <Code Omitted>but, you will need to add another condition, or else questions will keep coming, one on top of another, every act cycle. You could try this: <Code Omitted>for the conditions, but still, when the questi
HELP!!
By jaycee1021, with 3 replies.
Last reply by danpost, over 9 years ago:
You need to show the codes for your three worlds and for the actor that when at edge will trigger a world change. Then, you will need to answer the following questions: * is there an order that these worlds need to be visited by your actor? if so, what is the order; if not, what determines which to go to? * do you create new mouse and bee objects in each of these worlds? or are you using the initial objects throughout? * are there specific edges that trigger world changing? or does any edge trigger them? specify for each world.
Help Next Level
By salvo, with 11 replies.
Last reply by salvo, over 9 years ago:
ok thanks Dan
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