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Face Direction
By rockon411, with 9 replies.
Last reply by danpost, over 8 years ago:
Replace lines 5 through 7 in the Minnow class with: <Code Omitted>
getNeighbors Help
By rockon411, with 17 replies.
Last reply by Nosson1459, over 8 years ago:
danpost wrote...
That goes without saying...
I guess it does, but I did say it anyway.
Game is stopping
By salvo, with 13 replies.
Last reply by salvo, over 8 years ago:
hey dan I insert may spacWelt2 in spaceWelt know everthing works thanks for your help
Tracking and chasing actors
By AustinProkopishin, with 6 replies.
Last reply by AustinProkopishin, over 8 years ago:
It works!! thank you so much for all of your help!
Help!!! java.lang.OutOfMemoryError: Java heap space
By AustinProkopishin, with 6 replies.
Last reply by AustinProkopishin, over 8 years ago:
Oh my gosh! *facepalm* I cannot believe it was that simple!!! thank you so much for your help and speedy replies!!
Overriding a Method
By rockon411, with 6 replies.
Last reply by rockon411, over 8 years ago:
Thanks!
Problem with image appearing twice
By HardToFindAName, with 2 replies.
Last reply by danpost, over 8 years ago:
Out of curiosity, what code do you have in the skip class.
Timer for a pressing time of an key
By Dodo95, with 7 replies.
Last reply by Dodo95, over 8 years ago:
Ok. Thanks for your help!
Collision Detection which prompts Textbox ("Question") (with Multiple Choice "Answers")
By dawnphilip, with 1 reply.
Replied to by danpost, over 8 years ago:
dawnphilip wrote...
' IF 'owl.class' touch 'river.class' then promot 'QuestionBox'
In the Owl class act method (or a method it calls), you could have something like this: <Code Omitted>but, you will need to add another condition, or else questions will keep coming, one on top of another, every act cycle. You could try this: <Code Omitted>for the conditions, but still, when the questi
HELP!!
By jaycee1021, with 3 replies.
Last reply by danpost, over 8 years ago:
You need to show the codes for your three worlds and for the actor that when at edge will trigger a world change. Then, you will need to answer the following questions: * is there an order that these worlds need to be visited by your actor? if so, what is the order; if not, what determines which to go to? * do you create new mouse and bee objects in each of these worlds? or are you using the initial objects throughout? * are there specific edges that trigger world changing? or does any edge trigger them? specify for each world.
Help Next Level
By salvo, with 11 replies.
Last reply by salvo, over 8 years ago:
ok thanks Dan
Testing an Act Method
By rockon411, with 4 replies.
Last reply by rockon411, over 8 years ago:
Thanks!
add score when clicked
By ALPH3A, with 4 replies.
Last reply by Nosson1459, over 8 years ago:
These are the things you should do:
You can change lines 32 - 33 in MyWorld to <Code Omitted>
Move line 31 to be line 11.
Add this method into the MyWorld class: <Code Omitted>
In dot's act method you can do: <Code Omitted>
Change all your class names to sta
timer
By rizerxgaming, with 6 replies.
Last reply by Nosson1459, over 8 years ago:
OK, I
might
finally agree.
Help with shrinking an actor when another actor is touching it
By Asiantree, with 1 reply.
Replied to by danpost, over 8 years ago:
You probably have found that down-sizing the same image produces the original image with a cross-section missing (you end up with the four corners of the image (less than a quarter size of the original) butted up against each other. A transition something like this:
370
371
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374
375
376
X