Use the links at the top or bottom of the list to control sort order.
A group of hexagonal puzzles. Work-in-progress uploaded for comments/suggestions.
Demonstration of using actor objects as door (or portals) to different worlds. Location dependent.
Demonstration of paired portals to facilitate world-changing.
Demonstration of an actor being passed from world to world with two counters.
Pengu parkour game
One adventure to rule them all.
A super-class that help create, map out, and run a gridWorld.
Catch the hearts and bolloons without touching the death heads, and as quickly as possible, through many levels!
How high can you go (levels)?