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MatheMagician presents ...


Improved Image Rotation

A while ago, I found this scenario: I used the code explained by the user to rotate points in nearly all my 3d scenarios. I recently took trigonometry and realized it offered a much faster method of rotating points. I decided to demo my method using nccb's original scenario. You can compare both the methods for speed on the site.

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Tags: mouse simulation demo with-source

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A new version of this scenario was uploaded on Sun Jun 16 20:58:16 UTC 2013 Cleaned up the code a bit.

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