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danpost presents ...


Toll-tally Mad

A platformer where you try to ring the bell as many times as possible before your time runs out.

'left' and 'right' arrow keys to move
'up' arrow key to jump
'space' to shoot and destroy platforms, preferably on-coming ones

NOTE 1: Log in to make use of score saving/stat viewing.

NOTE 2: This project was done in 48 hrs.

At first, I thought that a good score would be around 20; however, just before posting, I scored over 4000! Try to figure out how.

WARNING: this can be a game of frustration and impatience. I will not be held responsible for any damage due to rage acquired from playing this game (or trying to).

3860 views / 658 in the last 7 days

4 votes | 0 in the last 7 days

Tags: game with-source platformer danpost

This scenario is a member of: Games by danpost, CHALLENGE 2 | May 2013

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I was just messing around the other day jumping around and hitting the space button. then when I was about to hit the black space( when u get that huge jump boost) and hit the space and the game just froze and glitched out. BTW I got 5241 for my score. Top of the leader board. at this present time


@Gameover, I have yet to replicate that. When I do, I will know better how to go about possibly fixing it (it obviously does not happen often). BTW, great score. However, you were not logged in, so it was not saved (or the userinfo server was down -- you are not listed as being logged in, though).


Yeah I know that but I was offline when I did that but still its fine. when I tried to do what I did yesterday it didn't happen the same way. What I think I did yesterday was I was falling through the block and then hit space and then I got stuck


wow even when I was signed in it still didn't update. try this one guys 5290
A new version of this scenario was uploaded on Fri Aug 23 01:26:42 UTC 2013 Fixed a glitch that occured when player and explosion interact. See line 75 of the Player class.


Funny little game. You only need luck at the beginning, when you know what to do. And I don't see the reason for shooting. To make it more interesting, you could prevent the player from jumping over the displayed screen. By the way, the player doesn't raise his arms if you jump right at the beginning. Maybe you could add "setImage(imageR);" in the "public Player()" part.


@Super_Hippo, (1) I see what you mean about the arms (I will fix). (2) There are two reasons for shooting. One is to remove unwanted platforms that are approaching you. The second is you can use the explosions created from destroying the platforms to give the player a boost (if you are close enough to it and moving upward).
A new version of this scenario was uploaded on Fri Aug 23 17:31:17 UTC 2013 Arms now swing when jumping at the start.
A new version of this scenario was uploaded on 2020-10-30 14:31:12 UTC
A new version of this scenario was uploaded on 2020-10-30 14:33:22 UTC

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