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bourne
bourne presents ...

2013/5/5

Adventurer

9/11

An experiment.
Try jumping up and down some cliffs

W move forward
AD to turn
Space to jump

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Tags: simulation demo with-source scrolling isometric bourne

This scenario is a member of: Isometric


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A new version of this scenario was uploaded on Thu Nov 14 00:06:56 UTC 2013 Preparation for a project coming soon.
Entity1037Entity1037

2013/11/14

I think it would off been better if you could move in only eight directions like in super mario rpg instead of turning akwardly everywhere.
bournebourne

2013/11/14

Yes that is how all my other isometric scenarios work. This was simply an experiment with 3d locations in relation to the isometric planes
Entity1037Entity1037

2013/11/14

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOK then.
chrl98chrl98

2013/11/23

Hi bourne, There is a glitch where the player can pass through certain blocks, and also a bug where some of the blocks are rendering when the player is walking.
bournebourne

2013/11/23

Thanks, I am aware. This experimentation project has been closed. The blocks not rendering close to the edge of the screen while walking is because of a cut off for how far down the drawing loops go (that don't accurately account for blocks with their base off screen, yet have high enough elevation that should be drawn as they do reach onto the screen). Some related glitches of rendering will be addressed in my future isometric projects.

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