This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

Gevater_Tod4711 presents ...


Operation: Crash Test

In this game you play a little crash test dummy who trys to break out of his factory and survive.
But there are many traps, puzzles and enemys trying to stop him.
It's your job to escort him through the levels and save his life.

You controll the dummy using the arrow keys.
Using the keys Y, A and Q you can attack enemys or destroy chests.
But all these keys can be changed in the settings menu.

You get points for collecting coins or bonus points if you collected all coins of a level and if you have killed every enemy in the leve.
The most enemys or traps in this game make you loose health. But also some of them will directly kill you.
If you die you will start again from the last checkpoint.

Some of the puzzles are tricky. So you probably have to try for a while.

I hope you'll enjoy the game.

6735 views / 1322 in the last 7 days

12 votes | 0 in the last 7 days

Tags: game with-source c1ea13 fullscreen

This scenario is a member of: CHALLENGE 1 | April 2013, Challenge Winners

open in greenfoot

There is no HTML 5 translation of this scenario available.
View legacy version (requires Java plugin)

This scenarios uses Java features that are not available for use after conversion to HTML 5. Please try the legacy version, which requires the Java plugin to be installed.



Hmm I don't realy get why only some computers can't play this game. Has anyone any sugestions why this occours?


it is frustrating, if you are knowing, what to do, but it didn't work. So the frist 30 times I didn't get to the first switch by jumping, and suddenly I got it. But I didn't do anything in a nother way. after don't getting how the 4 switches work or not work to get the spring working, it was enought for me. Also some animation parts a not working very well, like the rock which kills you suddenly without warning after the helicopters. I think there is potential, but maybe you make your game less frustrating. You can design hard levels when the game mechanics and physics are work well and not when the player don't understand if it is a hard decision from you or is it a bug.
I didn't thought the game was that fustrating. I know the four switches in the first level are hard but a puzzle game was the condition for the challenge I did this game for. (To help you with the four switches: they have to be activated in a specific order. I think the order was 2, 4, 1, 3.) But I don't get why it took you about half an hour to get to the first switch. I think that part was pretty easy. The rocks are a bit tricky but the enemys aren't that dangerouse so the only difficulty are these rocks or lava. Therefore I didn't use animations for them. Thanks for all this advices. I'll try to change the levels so that they aren't that fustrating anymore. But I think I'll have to work on another game for the current challenge first so that may take about two weaks.
A new version of this scenario was uploaded on Mon Jul 08 14:55:11 UTC 2013 Changed some puzzles. The game now is a bit easyer.
I changed this havy puzzles. I hope the game now isn't that frustrating anymore.
can't activate the spring with the three switches. The DoctorProfessor is out!
You have to activate them in a specific order.
A new version of this scenario was uploaded on Fri Aug 09 11:19:38 UTC 2013 Now playable in fullscreen mode.
A new version of this scenario was uploaded on Wed Oct 09 15:24:59 UTC 2013 Bugfixes

See all comments

Want to leave a comment? You must first log in.

Who likes this?

birdy FallenAngel Solringolt Busch2207 MatheMagician davemib123 Kartoffelbrot Jobi Draymothisk Game/maniac Petka JetLennit