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Game/maniac
Game/maniac presents ...

2013/1/10

Cubo project

This is a work in progress!

Cubo is a 6-sided 3D shape who has been sent to the 2D dimension, when Cubo entered the dimension he was compressed to a 2D polygon with only 4 sides. Unfortunately the second dimension is being over-taken by a group of Circles who will destroy any polygon in their sight, but luckily the presence of Cubo has given him the power to form squares which Cubo can use to kill the evil Circles and bring peace to the second dimension.

You have to kill all the enemies in a level to proceed to a new level

Good Luck!

Thanks to:
Upupzealot for coming up with the mellee attack
yuvi18 for the respawn idea
Cheribasa for the control change and attack range changes

what would you like added?

controls:
a: move left
d: move right
space: jump
left: aim left
right: aim right
s: shoot cube
w: mellee

3303 views / 11 in the last 7 days

12 votes | 0 in the last 7 days

Tags: game physics with-source

This scenario is a member of: Games/Simulations by Game/maniac


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A new version of this scenario was uploaded on Wed Feb 27 16:11:59 UTC 2013 Made my own eye graphics You respawn after death
A new version of this scenario was uploaded on Wed Feb 27 16:39:27 UTC 2013 Changed controls
CheribasaCheribasa

2013/2/28

Very nice. The controls are much less awkward now.
CheribasaCheribasa

2013/2/28

I feel like you should add some sort of object that allows health restoration. It could be like; a purple ball; somewhere on the map that would spawn when a certain criteria is met; like; when you kill two foes; or when you reach a certain amount of health. Also; I feel like the circles are a bit overpowered in that they have a huge range. even after it's fired; it still travels for a bit before fading out (cool feature) but even while fading it still does damage to you. Therefore; I wonder what it would be like to have a slightly better range....
Game/maniacGame/maniac

2013/2/28

the transparency is what gets taken away from your health so It might damage you when it is very transparent, but it will only deal a small amount of damage.
A new version of this scenario was uploaded on Thu Feb 28 18:01:16 UTC 2013 changed enemy fire range change player fire range
A new version of this scenario was uploaded on Thu Feb 28 19:56:17 UTC 2013 Added a health pack Added a score system
CheribasaCheribasa

2013/3/1

Very nice. Thank you!
Game/maniacGame/maniac

2013/3/1

Your welcome
Game/maniacGame/maniac

2013/3/6

I want to add an obstacle but I'm not sure what the obstacle should be, comment if you have an idea for the obstacle.

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