This site requires JavaScript, please enable it in your browser!
Greenfoot back

Comments for Realm of Battle

Return to Realm of Battle

laellael

2008/11/4

looks great! what happened to fog of war?
ZergZerg

2008/11/4

The fog of war can be activated by pressing "f"
mikmik

2008/11/7

Good work!
this rocks.
A new version of this scenario was uploaded on Mon Nov 10 14:03:36 UTC 2008
A new version of this scenario was uploaded on Mon Nov 10 14:10:59 UTC 2008
sjf36sjf36

2008/11/10

It's great. Crashed eventually though :(
delmardelmar

2008/11/10

what are the structures in the middle (the rectangular brown thingies with the twiddly blue thing on top and the graveyard next to them...)?
davmacdavmac

2008/11/10

I think those are gold deposits, Delmar. It seems like you attack them to get gold. Then you can build more units by first selecting your castle... this game is really coming along!
A new version of this scenario was uploaded on Tue Nov 11 01:04:26 UTC 2008
A new version of this scenario was uploaded on Tue Nov 11 10:17:19 UTC 2008
davmacdavmac

2008/11/12

After playing a while, I got an IllegalStateException (Actor hasn't yet been inserted into the world). It seems you were calling "getX()" on an actor that wasn't in the world, from Building.drawProgressBar() (line 251)
ZergZerg

2008/11/12

Whoops! Thought I caught that one. It'll be fixed in the next update. Right now I have another problem. When I enable the fog of war, it slows the game down immensely. What it is doing is creating about 3000 objects with no code. Is there any way to reduce the memory strain of these objects?
A new version of this scenario was uploaded on Tue Nov 18 11:48:26 UTC 2008
A new version of this scenario was uploaded on Tue Nov 18 11:52:28 UTC 2008
RHINO_Mk.IIRHINO_Mk.II

2008/11/18

Nice.... I still think the dwarves look too cartoony, but I'll have to blame Josh for that. Now all you have to do is add all nine units for each faction, fix the fog of war, make a smarter AI, and design the campaign. Perhaps you could also add a rally point system for the building. Still, this update is impressive. (For those of you who want a challenge, try Outlaws vs. King's Men -- and don't change the map!)
A new version of this scenario was uploaded on Wed Nov 19 00:05:58 UTC 2008
kenshinakhkenshinakh

2008/11/20

I like your menu, it's very fancy.
A new version of this scenario was uploaded on Sun Nov 23 11:47:22 UTC 2008
A new version of this scenario was uploaded on Mon Nov 24 13:09:37 UTC 2008
RHINO_Mk.IIRHINO_Mk.II

2008/11/24

Congrats on weekly winner. Still plenty of units yet to come out, and the campaign mode. You still have some issues with overlapping trees and villages. The fog of war does run nicely now, but my men have such poor sight range >.> Also I'm hoping for an AI that does more than recruit the low-level melee unit and patrol and take villages. And of course, balancing this will be a pain. Maybe you could come up with a balanced non-random scenario (or more) and use a selector on the menu for random or created map to test win times and faction vs faction strengths.
A new version of this scenario was uploaded on Thu Nov 27 10:57:39 UTC 2008
A new version of this scenario was uploaded on Sat Nov 29 05:16:51 UTC 2008
A new version of this scenario was uploaded on Sat Nov 29 05:40:55 UTC 2008
RHINO_Mk.IIRHINO_Mk.II

2008/11/29

The tree-village bug is still there. Your tier 3 dwarves only cost 25 gold. I like the stats bar, but could you add movement speed and (possibly) attack speed to the list? You can select the units in the background of the menu (which could be intentional) and order player 1's units around (which probably wasn't.) The last issue is that when the flag respawns when you capture it the first time, I could not get it to capture again.
A new version of this scenario was uploaded on Mon Dec 08 11:56:41 UTC 2008
ZergZerg

2008/12/8

Strange... Now it uploads to this one!
pollepolle

2008/12/8

I found out what the problem was. I did try to reproduce the problem by adding a space at the end of the title, but that worked fine. However, adding a space at the beginning of the title made a new scenario. We will get this fixed. Thanks for the help with tracking down this bug!
DUUUUUUDDDE!!!!!! YOU WON A WII!!!!! FIRST PLACE NO WAY!!!! Ahahaha!!!
RHINO_Mk.IIRHINO_Mk.II

2008/12/9

...even with all your bugs. Congrats, man!
Dude, congrats man.
qnanqingqnanqing

2008/12/10

Congratulations ! i need more practice (is too hard for me) :D
kenshinakhkenshinakh

2008/12/10

Nice job! You've won a wii nice :).
Great Job with the first RTS in the Greenfoot! Hopefully I'll be the one to make a second one... I got to learn a lot
Yes. I am seeking to create a Isometric game. The thing is just a demonstration. In the real game I'll use the trigonometric calculations to make it linear. Also, I'll use a check system to prevent overrides, and much others. I am designing my own graphics. Only reason that it did not make it to the prototype is because I'll start from the scratch in the real game.
So, I must create tiles for Isometry, and ordering is ... and what else is there...
MathManiacMathManiac

2010/3/19

It stops when I pressed a button on the main menu.
MathManiacMathManiac

2010/3/21

Nevermind. Nice scenario!
jimbowebjimboweb

2013/12/28

Pretty awesome. First game on this site I actually got addicted to.
ZergZerg

2013/12/29

Been a long time since I've seen this one again--glad you like it!