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Medieval War is a meticulously crafted simulation that features the graphic battle between the Celestial and Greendragon houses. Actors include warriors, wizards and dragons who travel through intricate pathways to their dynamically assigned battlefield spots. The sequence in which actors launch their attacks is determined by a first come first serve basis dependent on when they join the battle field.
Several attributes can be configured based on the player's preference that will affect how the simulation proceeds:
- Structure production capability
- Structure health
- Warrior health
- Warrior force
This intelligent simulation allows users to alter the configuration creatively in a way where actors with less powerful arsenals are able to arise as the underdog and overthrow the enemy. To observe the battle's progression, multiple gadgets were built into the system including structure and actor's health bar, actor production countdowns and the units produced and killed displayed on a flipping scoreboard. Once all of the enemies and structures have been destroyed the victor will be declared.
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