This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

Ivy
Ivy presents ...

2020/11/8

Medieval War

Medieval War is a meticulously crafted simulation that features the graphic battle between the Celestial and Greendragon houses. Actors include warriors, wizards and dragons who travel through intricate pathways to their dynamically assigned battlefield spots. The sequence in which actors launch their attacks is determined by a first come first serve basis dependent on when they join the battle field.

Several attributes can be configured based on the player's preference that will affect how the simulation proceeds:
- Structure production capability
- Structure health
- Warrior health
- Warrior force

This intelligent simulation allows users to alter the configuration creatively in a way where actors with less powerful arsenals are able to arise as the underdog and overthrow the enemy. To observe the battle's progression, multiple gadgets were built into the system including structure and actor's health bar, actor production countdowns and the units produced and killed displayed on a flipping scoreboard. Once all of the enemies and structures have been destroyed the victor will be declared.


CREDITS
Images:
free-game-assets.itch.io
www.gamedeveloperstudio.com
opengameart.org
www.gamedevmarket.net
wallpaperaccess.com
www.pngegg.com
Music:
www.zapsplat.com
patrickdearteaga.com/royalty-free-music

1822 views / 909 in the last 7 days

5 votes | 0 in the last 7 days

Tags: simulation

Your browser does not support the canvas tag.
RottloRottlo

2020/11/8

This is greeat brooooooooooooo
A new version of this scenario was uploaded on 2020-11-13 23:51:39 UTC Medieval War is a meticulously crafted simulation that features the graphic battle between the Celestial and Greendragon houses. Actors include warriors, wizards and dragons who travel through intricate pathways to their dynamically assigned battlefield spots. The sequence in which actors launch their attacks is determined by a first come first serve basis dependent on when they join the battle field. Several attributes can be configured based on the player's preference that will affect how the simulation proceeds: - Structure production capability - Structure health - Warrior health - Warrior force This intelligent simulation allows users to alter the configuration creatively in a way where actors with less powerful arsenals are able to arise as the underdog and overthrow the enemy. To observe the battle's progression, multiple gadgets were built into the system including structure and actor's health bar, actor production countdowns and the units produced and killed displayed on a flipping scoreboard. Once all of the enemies and structures have been destroyed the victor will be declared. CREDITS Images: free-game-assets.itch.io www.gamedeveloperstudio.com opengameart.org www.gamedevmarket.net wallpaperaccess.com www.pngegg.com Music: www.zapsplat.com patrickdearteaga.com/royalty-free-music
A new version of this scenario was uploaded on 2020-11-13 23:53:00 UTC
Just_inJust_in

2020/12/10

Can I have the code?

Want to leave a comment? You must first log in.

Who likes this?

jianglihui Suavessence Rottlo chiann Sherry123