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DonaldDuck
DonaldDuck presents ...

2010/10/24

Super Mario

First of all, if your going to vote for this scenario, search up Biomekanoid Chicken and vote for that. I can't stress enough how much of mutantlegs code has been re-used and edited

So check out mutantleg. He's awesome.

Arcade Mode:
Kill drybones, headbutt or jump on

How many kills can you get?

Classic mode:
Down arrow to enter pipes, other arrow keys to move around. Classic sums it up. Pressing the spacebar with Yoshi results in a tongue-attack. Press space and mouseclick to bring up the level selector, press 2 and mouseclick to bring up the difficulty selector.

Credits

Picture Credits:
No Body The Dragon
tebited15
Bacon

And, as requested, the source code is included. Check it out, check out mutantlegs profile, and enjoy!

31673 views / 2545 in the last 7 days

27 votes | 0 in the last 7 days

Tags: game fun with-source mario platform yoshi mutantleg

This scenario is a member of: Scenario showcase, cool scenarios!


open in greenfoot

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A new version of this scenario was uploaded on Tue Feb 22 04:36:09 UTC 2011 2 new levels. Changed the way the sounds work (Click the speaker to change/disable sound files) Cleaned up a tad bit of the code with hope to reduce load times and lag. This is probably the last update for awhile, the scenario is becoming almost un-compilable.
LildarkoneLildarkone

2011/3/10

nice.
MathManiacMathManiac

2011/4/2

The menu reminds me of "Just One More Level Too".
DonaldDuckDonaldDuck

2011/4/10

As it should MathManiac. The whole game is based off of One More Level Too.
DonaldDuckDonaldDuck

2011/12/29

Just noticed that this comment was on this game... The menu is based off one more level too... Super Mario, on the other hand, was not.
DutaDuta

2012/3/4

That is a lot of content... nice job :) (completed it :p) The only thing you could add is maybe better collision physics (if that makes sense)?
martijn13039martijn13039

2012/4/14

can you explain how you make that menu plz?
DonaldDuckDonaldDuck

2012/4/15

Sure. The first screen is just a picture with some click detected areas (if Greenfoot.mousePressed() && mouse.getX()>minx && mouse.getY() >miny && mouse.getX< maxx && mouse.getY() < maxy) The second and third screens just have actors (the pipes) which set the level to a certain level if the player is on it and it pressed the down key
MichZentMichZent

2012/12/6

hi, i want to make mario for my final project, but i relly dont have idea for how do that , could you hel me please ? :)
paul10ypaul10y

2012/12/25

there is a bug in the level with the black boxes that u can push around, the game just stops and is unplayable after you reset it

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