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A demo of 3d shapes in space whose rotations are controlled by user.
I started by making a 3d Point class that uses double values for location coordinates. Then, I made a Surface class which uses the points for the shape of its 2d surface parts. Then, I made a Body class which builds the 3d objects out of its surfaces.
I cannot explain why the initial cube has its left and right controls reversed. Actually, it just does not make any sense, since all points are controlled with the same code.
Source will be uploaded once I finish documentation.
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This scenario is a member of: Demos by danpost