This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

Super_Hippo
Super_Hippo presents ...

2014/9/7

SPIKXX

This game is originally made by Bad Bear Gamez and can be found in the Play Store. This one is a remake of the game.

Goal: Survive as long as possible. Don't touch the obstacles. (There is no dying animation yet, so you will be just moved to the highscore screen if you are logged in. If not, it will create a new game. Maybe I will change that in the future.

Controls: right and left arrow key. And because I missed that information when I started playing that game: You can also press both!

(To start the game, just press one of the arrow keys.)

Used the pixel perfect collision code from Busch2207's scenario: http://www.greenfoot.org/scenarios/9908

1410 views / 8 in the last 7 days

1 vote | 0 in the last 7 days

Tags: game with-source spikxx

open in greenfoot
Your browser does not support the canvas tag.
Entity1037Entity1037

2014/9/11

This game is really fun!
Super_HippoSuper_Hippo

2014/9/11

Thank you! Today, I played this game and some of my other scenarios on my cousin's computer and they were very laggy. On my laptop, there is hardly any lag. It looks like the lag is caused by the pixel perfect collision code since it is always laggy when the player is on a picture of an obstacle. (The pictures are all coded since I don't have a good image editor program to handle transparency.) Also, the obstacles were completely white, although they are actually white and grey. I wonder if something is wrong with his computer... Do you encounter lag?
lordhersheylordhershey

2014/9/11

How is the game's name pronounced? I do get some weird lag on the game, are you using the user info class? I get lag sometimes when my network is spotty.
Super_HippoSuper_Hippo

2014/9/11

I have no idea how it is pronounced ^^probably like 'spix'. I only use the UserInfo after dying for the score board. I am pretty sure it is because of the pixel perfect collision code and the big images which need to be checked.
lordhersheylordhershey

2014/9/12

I only get lag when I die.
A new version of this scenario was uploaded on 2015-08-13 14:35:30 UTC - Showing the three best results in the scoreboard now - Obstacles aren't coming almost completely random anymore. They have a fixed amount for every 10 steps in which they are random. So three times left obstacle, three times right, two time right and left and one of both middle obstacles (small and big). It's like the real game now, didn't know that when I created this scenario. - Didn't find a way to reduce lag yet
Super_HippoSuper_Hippo

2015/8/13

Oh I forgot, the lag on my laptop isn't that bad. It is playable at least. Can't test on other one, but I didn't change anything to reduce it.
A new version of this scenario was uploaded on 2015-09-05 16:57:27 UTC Test
A new version of this scenario was uploaded on 2015-09-05 17:12:47 UTC Published source
Sceuby_Doo23Sceuby_Doo23

2015/9/6

Great Game Hippo! :D

See all comments

Want to leave a comment? You must first log in.

Who likes this?

Entity1037