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This demonstrates the basics of a zombie shooter game. The source might be included later (after documentation is completed).
Project contains a super class for actors to provide the following:
* smooth moving
* smooth turning
* various world edge actions
The 'zombies', or 'Chaser' objects, extends this class as well as the shots the 'player', or 'Chased' object, fires. Use the mouse to aim and mouse button to fire a shot. The trajectory of the shots are quite accurate.
The player object will attract the zombies when within a specific range. You will see them slowly turn toward the player and the turning and moving will increase as they get closer to the player. Move the player with the 'w', 'a', 's' and 'd' keys. The 'e' key can be used to change the behavior of the zombies when encountering the edges of the world.
High scores stats has been implemented.
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This scenario is a member of: Demos by danpost