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Comments for Zombie Shooter Demo

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A new version of this scenario was uploaded on Fri Sep 05 15:40:32 UTC 2014
danpostdanpost

2014/9/5

Re-uploaded to adjust speed.
A new version of this scenario was uploaded on Sun Sep 07 14:12:53 UTC 2014 Score added. Player dies now. Published source (sort of).
A new version of this scenario was uploaded on Sun Sep 07 17:03:45 UTC 2014 No longer stops and all actors are removed when player dies.
A new version of this scenario was uploaded on Wed Sep 10 14:19:54 UTC 2014 Changed images and detection code.
A new version of this scenario was uploaded on Wed Sep 10 17:20:49 UTC 2014 Published source. I had failed to check the box on last upload.
A new version of this scenario was uploaded on Fri Sep 12 15:17:51 UTC 2014 Added High Scores.
TehRyanTehRyan

2014/9/13

Hey, Ive allways wondered what the get data is? (on my own scenario) Its an excel file? I thought you may have an answer? being an experienced Greenfoot coder? Also Awesome game, works great so far!
danpostdanpost

2014/9/13

@TehRyan, locally it is stored as an Excel cvs file. On the site it is stored as a database (sql format).
TehRyanTehRyan

2014/9/13

What can be stored on it? Would i be able to put information for myself on it? Thanks! Ryan
danpostdanpost

2014/9/13

The storage is for scenario info for each user. Your program decides what data can be saved for each user. Refer to the UserInfo class API documentation for more info (Documentation link above followed by 'online' API documentation -- select UserInfo class).
TehRyanTehRyan

2014/9/13

ahh, makes sense! Thanks a bunch!
A new version of this scenario was uploaded on 2015-09-12 20:03:58 UTC QActor class modified to allow a missing bounds state.
oscarreksoscarreks

2015/9/18

Impressive stuff. I don't quite understand though how you managed to increment time into hundredths. I thought everything was stuck with the rigourous units of time and distance laid down by Greenfoot.
danpostdanpost

2015/9/18

@oscarreks, it is not the actual placement or rotation that is increased, just the precision of the values that track these states. Time is not being dealt with at all -- just distance and rotation. Speed is the ratio of distance per time, so being more precise with distance give speed more precision.
A new version of this scenario was uploaded on 2015-09-18 20:10:44 UTC Fixed bouncing issue.
oscarreksoscarreks

2015/9/19

I think I understand. You're saying "move 100 100th's" instead of saying "move 1", so you can define more precise distances? Also, could you clarify what the different edge behaviors are? Does "Chased" behave differently, or am I looking at "Chaser" behavior? I wasn't able to figure it out just from playing around.
danpostdanpost

2015/9/19

The movement of the Chased object is directed by the 'wasd' keys and the Chased class is not a subclass of the QActor class. The different bound behaviors are for the Chaser objects. Download the scenario and open it up in the greenfoot application; then, start it and press 'e' until the bound state you want is selected; finally, click on the 'Pause' button, remove the Gun and the Chaser and restart the scenario. You can use the speed slider to check the bounds actions quickly after the previous steps.
AngelusNeko13AngelusNeko13

2016/1/20

hey i love this, great job man i had fun with this game!
A new version of this scenario was uploaded on 2016-01-21 13:30:07 UTC
danpostdanpost

2016/1/21

Updated to allow all major classes to be viewed (did not realize that some buttons for viewing classes were inactive until now).
A new version of this scenario was uploaded on 2016-04-07 03:41:22 UTC
A new version of this scenario was uploaded on 2016-04-07 03:41:41 UTC
Goalie42Goalie42

2016/4/7

I have to agree with @danpost on this one cuz in matter of fact ice cube himself wouldve been playing this goodness of a game scenario while chowing down on a juicy marinated with only the prurest form of paprika.
A new version of this scenario was uploaded on 2016-06-07 03:06:33 UTC Correctly assigned text files to "code view buttons".
KokoroKokoro

2017/2/4

Can you please make a boss or to just make the chaser to shoo the chased? please... and i'm really intersted about how to make a world swap also can we talk in private about this demo because i really use it as a main gameplay engine for my game..
danpostdanpost

2017/2/4

@Kokoro, I do not do IPs. Please start a new discussion thread and I will try to answer what questions you may have.
KokoroKokoro

2017/2/5

Why we cannot talk on private or just update the game with what i requested ? a actor that shoots you and just an hp bar or ammo bar
A new version of this scenario was uploaded on 2017-03-12 17:27:29 UTC
Sorry for bothering, but I'm kinda too dumb to find the Code viewing Buttons. Where can I find them?
danpostdanpost

2017/7/8

@LittlePillows, log onto the site and then simply run into a zombie. You will then see the buttons along the bottom of the High Scores world.
A new version of this scenario was uploaded on 2017-07-08 23:24:19 UTC
danpostdanpost

2017/7/8

Updated to get rid of scrollbars.
A new version of this scenario was uploaded on 2017-07-08 23:54:16 UTC
@danpost thank you for answering but when I run into a zombie it just deletes all objects in the scenario and stops the execution. It doesn't change the world or shows any Buttons. I am logged in and (if it helps) i am using Internet Explorer.
Super_HippoSuper_Hippo

2017/7/9

After removing all objects, a scoreboard should appear. If it does not, then your storage isn't available (= this will show you a red screen: http://www.greenfoot.org/scenarios/12380). For me (also using IE), it works fine.
A new version of this scenario was uploaded on 2020-01-18 08:08:17 UTC
A new version of this scenario was uploaded on 2020-01-18 08:09:20 UTC
A new version of this scenario was uploaded on 2020-01-18 08:24:38 UTC
How you did a score board? Is this possible in java or you just connected it with some database. I would like to use it also in my games :D
danpostdanpost

2020/1/18

Pavolbiacko2002, I used the greenfoot.UserInfo class. You can import a ScoreBoard class, supplied by greenfoot, which use it; however, I wrote my own "version" of it.
Thanks danpost
20BrownD20BrownD

2020/1/29

This was a very fun game to play!
tarab2002tarab2002

2020/1/29

This was a cool game!
20BrachelliN20BrachelliN

2020/1/29

This game was awesome to play and is something that I will try to remake in the future.
averageJOaverageJO

2020/1/29

pretty neat game. Found my character getting stuck frequently though.
20reuterk20reuterk

2020/1/30

This was a great game!