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MTK presents ...



This is a still unfinished rigid body physics engine.

As for now I have implemented the ability to apply forces to arbitrary points on the object and to bounce off walls.

I will later try handling object-object collisions, once I figure out collision detection.

It right now detects floor collisions, but I don't think they're right.

Anyway, in this stage you can thrust around the block by the red dot using the IJKL keys, and try to slam it against the walls to see it bounce.

And I am developing this in GNU/Linux :)

UPDATE: Fully implemented wall collisions with rotation!

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Tags: simulation physics demo with-source rigid body

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A new version of this scenario was uploaded on Thu Oct 29 20:56:22 UTC 2009
A new version of this scenario was uploaded on Sun Nov 01 17:22:22 UTC 2009


I decided do do a little rewrite of this because the code was getting messy, and I thought I could take more advantage of Java's polymorphism, I might post it soon. But I am still having a hard time finding a good explanation of the physics involved...


Your two rigid body physics engines are pretty impressive. Cool stuff!

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