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danpost presents ...


PIP Actor Class

An actor class that shows the current state of one world inside another.

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Tags: simulation demo with-source danpost support picture_in_picture pip mouse_drag

This scenario is a member of: Support Classes by danpost

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Your programm did help me, but know we have another problem: We want to have several levels and the actors should be able to go into a new level at different time (in the minor wolrds). Do you have an idea, how this could work or it is even possible?
A new version of this scenario was uploaded on Sun Feb 09 03:43:21 UTC 2014 Added score counters to both worlds and rocks to shot at in the ship world.
A new version of this scenario was uploaded on Mon Feb 10 15:26:58 UTC 2014 Cut down on lag for unbounded worlds.
A new version of this scenario was uploaded on Tue Apr 15 01:34:43 UTC 2014


Do not know why or how long it has been that way; but, I noticed that the ship was not centered in the Space world (corrected).
A new version of this scenario was uploaded on Tue Apr 15 04:20:27 UTC 2014


Forgot to check 'Publish source code' checkbox after centering ship in Space world.


You can't lose in the asteroids game.


@Game/maniac, it was not intended to be a game -- just a sample world. The Wombat world was a sample of a gridded (cell size greater than one) world and the Space world was a sample of a pixel cell-sized world. Originally I did not even have the asteroids in it; and DoctorProfessorYoshi wrote that it would be nice to be able to shoot at something. So, I added asteroids and a counter (and gave the wombat user-key control).


I currently am using a lot of the code from this project but I have the problem that I cannot click actors in the world (which I need), so would it be possible to remove the code that enables the user to move around the PIP elements and if then how?

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BenMcBen lordhershey Entity1037 Game/maniac DoctorProfessorYoshi SPower pigletisland kiarocks