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Greenfoot back

RcCookie's Comments

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I could not have said it any better.
I think I recognize some of that...
@Goku555 Check your inbox in my messager scenario
Oh I see. Online, yes performance is always bad. But offline Greenfoot has a very small performance penalty. The main way of optimizing this is to improve the raycasting algorithm. I am working on running on the GPU, and on using a „bounding volume hierarchy“ which groups walls in the same area into groups so not all have to be tested.
Thank you. Why do you mean the fps cap was a problem?


I'll take that as a compliment, thanks!


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You should probably decide for a single language