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RUMMAKER's Comments

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why am i looking at physics on a Saturday... xD
Im going to look at how you did this...
add zombies for us to shoot !!!! :o
The irony is what drives it???
Thanks for liking the scenario. But i feel to solve the lag caused from the collision will require rewriting the entire collision code Dx. The way it works now is through a loop, more it loops the more smooth the collision(its currently set to loop 8 times but every loop there is a nested loop which checks all the Moveable objects (somewhere around 150 objects at a time) ... so yeah).
i fail to understand how that song will fit the game
yeah, the thing causing most lag is my super inefficient unit collision thing but theres really no way around that :/


amazing 3d effects
There's a bug if you set the power to below 90 you kill yourself :C