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Phytrix's Comments

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This is a really impressive game. Good work :)
Oh and on another note, the scenario was slightly too large for my screen. Take this note seriously, as I'm sure it's a large issue for many gamers. The avg. screen res is 1366 x 768 ( Taking into account any toolbars, address bar and tabs bar, as well as the bottom bar which, for most (or a lot) people, is automatically there and not a hover-over kind of thing, this game's still 150-200px too large (estimation) in height. I adjusted my browser zoom, but I'm sure most people won't do that.
Haha pretty strange game idea. Nevertheless, good work. Suggestions: - Make the graphics all relative (there's iron gating on the sides, cartoons compared to real images, pixelated and non-pixelated, etc etc.). - Use space bar as primary or alternative firing method. It's what most gamers are used to. On that note also I'd consider offering arrow keys as an ADDITIONAL alternative to WASD, although I'm not sure how effective that would be while also using the other commands... - Add better and more consistent rewards. Possibly even add rewards for doing a 360 with the turret just so people can push themselves? - I personally thought the turret was too slow and the dolphins were too slow. I ended up increasing the speed of gameplay ever so slightly (maybe by 20% or so) and didn't find it too fast, even after things started getting more difficult.
This is a really good scenario for what it is. I'd like to see an option to speed up (probably using the up arrow key). Allows you to get points faster, although also requires a faster reaction time. As the game progresses too, you could make the hero move faster without choice (so it speeds up and gets more difficult, and less routine). To demote staying in one line for as long as possible, you could add score bonuses in the form of items. A jump feature would be cool too? Just a couple of ideas for if you get bored. Good job. :)