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Current Discussions
The Score isn't Updating
By Vlad32142, with 4 replies.
Last reply by Super_Hippo, about 12 years ago:
Ah, now I know what he meant with his second post...
When i shoot my bullet shoots then disapears which makes an error
By coder04, with 6 replies.
Last reply by coder04, about 12 years ago:
It worked! Thanx so much!
Making an Actor Shake
By Dab1001, with 2 replies.
Last reply by Dab1001, about 12 years ago:
danpost wrote...
This code is allowing the speed of the actor to range between 25 and -25 in both the horizontal and the vertical. The fields 'shakeX' and 'shakeY' are representing speeds along those directions. The way you adjust those speeds are what causes the slight variations in the movement -- slowly changing those speeds. I do not know if you have more movement code for this actor and cannot determine from what you have given exactly what you should do to fix it. However, a basic shake without any other movement involved would simply be:
Turtle game
By H000, with 4 replies.
Last reply by H000, about 12 years ago:
Thanks a lot .... am going read about it : ) please be in touch
Carrying score over to a game over screen
By BrownBoii333, with 1 reply.
Replied to by Super_Hippo, about 12 years ago:
First, why do you want to create the Scoreboard in both worlds? In the 'act' method of 'Liveboard', you check if the 'life' variable is 0. If it is 0, you set a new world ('Endgame', which creates a 'Scoreboard' object in its constructor) and then, you add a new 'Scoreboard' to the 'old' world. You can remove this line. You also check for dying in the 'Minho' class. You only need this once. (Normally in the class of the actor which is dying.) When setting the world, you can pass the score. <Code Omitted> And then, in th
Objekte platzieren
By Asoraso, with 11 replies.
Last reply by Super_Hippo, about 12 years ago:
Ja, sorry :x Ich hab x1 und so weiter hingeschrieben. Du wolltest ein Rechteck haben. (x1|y1) sind die Koordinaten der oberen linken Ecke dieses Rechtecks, (x2|y2) ist unten rechts davon.
Need help with displaying the amount of degrees an actor has turned off the edge.
By ILOVELABRADORS, with 1 reply.
Replied to by NikZ, about 12 years ago:
How about using World.showText()?
Greenfoot.playSound()
By Andriyanto, with 10 replies.
Last reply by danpost, about 12 years ago:
@Kirito101, please show how you are trying to use those method, including what you are calling those methods on (include how you came about what you are calling them on also). NOTE: click on the 'Posting code?
read this
!' link below the 'Post a reply' input box before posting any code.
How to get a boolean from world in an actor?
By Kirito101, with no replies.
figured it out.nvm.
I need help in my color smash game
By lowens, with 1 reply.
Replied to by Super_Hippo, about 12 years ago:
With what do you need help? Looks like this thread... http://www.greenfoot.org/topics/find/45551#post_45551
need help in adding objects to world using arraylist
By lowens0, with 2 replies.
Last reply by lowens0, about 12 years ago:
thanks it worked! xD
Hey my code has gone wrong I want my spaceship to shot in the direction its facing
By coder04, with 5 replies.
Last reply by Super_Hippo, about 12 years ago:
Are you sure that his class name started with a capital letter? If his class is called 'enemylaser', then this would explain the confusion.
I want my spaceship to only shoot a number of shots before you cannot shoot anymore
By MrJoeShow, with 1 reply.
Replied to by NikZ, about 12 years ago:
Just make a variable shotsLeft = (your number). Every time the rocket shoots, do shotsLeft--. You can't shoot if shotsLeft is 0.
Problem with if(getWorld() == new World())
By nivilom86, with 8 replies.
Last reply by nivilom86, about 12 years ago:
Ok, thank you more and more ;)
How to change the value of a "Level
By oh123, with 2 replies.
Last reply by danpost, about 12 years ago:
The 'level' field in the Animal class should be made 'public' and 'static' and initialized in the CrabWorld constructor: <Code Omitted>Without this field being static, when you create the Animal objects from within your 'populateWorld2' method, the level fields given them are set to one. So now, instead of each object getting an individual level field when created, the class will have a single level field when the project is compiled.
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